LeviLamina
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JSONSchemaPath.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class JSONSchemaPath : uchar {
6 None = 0,
7 Biome = 1,
8 Block = 2,
9 BlockComponents = 3,
10 Camera = 4,
11 Common = 5,
12 Entity = 6,
13 Item = 7,
14 ItemCommon = 8,
15 ItemComponents = 9,
16 ServerConfig = 10,
17 Spawn = 11,
18 World = 12,
19 WorldCommon = 13,
20 WorldComponents = 14,
21};
Definition Biome.h:26
Definition Block.h:38
Definition Item.h:65