LeviLamina
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JSONSchemaPath.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class JSONSchemaPath : uchar {
6 None = 0,
7 Biome = 1,
8 Block = 2,
9 BlockComponents = 3,
10 Camera = 4,
11 Common = 5,
12 CraftingCatalog = 6,
13 DataDrivenUi = 7,
14 Dimension = 8,
15 Entity = 9,
16 Item = 10,
17 ItemCommon = 11,
18 ItemComponents = 12,
19 Packaging = 13,
20 Particles = 14,
21 Rendering = 15,
22 ServerConfig = 16,
23 Spawn = 17,
24 Structure = 18,
25 VoxelShapes = 19,
26 World = 20,
27 WorldCommon = 21,
28 WorldComponents = 22,
29};
Definition Biome.h:23
Definition Block.h:43
Definition Dimension.h:85
Definition Item.h:69