LeviLamina
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JSONSchemaPath.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class JSONSchemaPath : uchar {
6 None = 0,
7 Biome = 1,
8 Block = 2,
9 BlockComponents = 3,
10 Camera = 4,
11 Common = 5,
12 CraftingCatalog = 6,
13 Dimension = 7,
14 Entity = 8,
15 Item = 9,
16 ItemCommon = 10,
17 ItemComponents = 11,
18 Packaging = 12,
19 Particles = 13,
20 Rendering = 14,
21 ServerConfig = 15,
22 Spawn = 16,
23 Structure = 17,
24 VoxelShapes = 18,
25 World = 19,
26 WorldCommon = 20,
27 WorldComponents = 21,
28};
Definition Biome.h:23
Definition Block.h:38
Definition Dimension.h:83
Definition Item.h:66