LeviLamina
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ExplorationMapFunction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemInstance
;
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class
ItemStack
;
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class
LootItemCondition
;
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class
LootTableContext
;
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class
Random
;
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namespace
Json {
class
Value
; }
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// clang-format on
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class
ExplorationMapFunction
:
public
::LootItemFunction
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mDestination;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~ExplorationMapFunction
()
/*override*/
;
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virtual
void
apply(
::ItemStack
& item,
::Random
&
context
,
::LootTableContext
&)
/*override*/
;
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virtual
void
apply(
::ItemInstance
& item,
::Random
&
context
,
::LootTableContext
&)
/*override*/
;
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virtual ::LootItemFunction::FunctionType getFunctionType()
const
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCFOLD ::std::string
const
& getDestination()
const
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::std::unique_ptr<::LootItemFunction>
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deserialize(
::Json::Value
object
, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
void
$apply(
::ItemStack
& item,
::Random
&
context
,
::LootTableContext
&);
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MCFOLD
void
$apply(
::ItemInstance
& item,
::Random
&
context
,
::LootTableContext
&);
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MCFOLD ::LootItemFunction::FunctionType $getFunctionType()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ExplorationMapFunction
Definition
ExplorationMapFunction.h:18
ExplorationMapFunction::$vftable
static MCAPI void ** $vftable()
ItemInstance
Definition
ItemInstance.h:15
ItemStack
Definition
ItemStack.h:35
Json::Value
Definition
Value.h:16
LootItemCondition
Definition
LootItemCondition.h:12
LootItemFunction
Definition
LootItemFunction.h:17
LootTableContext
Definition
LootTableContext.h:21
Random
Definition
Random.h:10
context
Definition
context.h:5
src
mc
world
level
storage
loot
functions
ExplorationMapFunction.h
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