LeviLamina
Loading...
Searching...
No Matches
ExplorationMapFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemInstance;
11class ItemStack;
14class Random;
15namespace Json { class Value; }
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 0
35 virtual ~ExplorationMapFunction() /*override*/ = default;
36
37 // vIndex: 4
38 virtual void apply(::ItemStack& item, ::Random&, ::LootTableContext& context) /*override*/;
39
40 // vIndex: 2
41 virtual void apply(::ItemInstance& item, ::Random&, ::LootTableContext& context) /*override*/;
42
43 // vIndex: 5
44 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
45 // NOLINTEND
46
47public:
48 // static functions
49 // NOLINTBEGIN
50 MCNAPI static ::std::unique_ptr<::LootItemFunction>
51 deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition>>& predicates);
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
58
60
61 MCNAPI ::LootItemFunction::FunctionType $getFunctionType() const;
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCNAPI static void** $vftable();
68 // NOLINTEND
69};
Definition ExplorationMapFunction.h:18
MCAPI::LootItemFunction::FunctionType $getFunctionType() const
static MCAPI void ** $vftable()
MCAPI void $apply(::ItemInstance &item, ::Random &, ::LootTableContext &context)
static MCAPI ::std::unique_ptr<::LootItemFunction > deserialize(::Json::Value object, ::std::vector<::std::unique_ptr<::LootItemCondition > > &predicates)
MCAPI void $apply(::ItemStack &item, ::Random &, ::LootTableContext &context)
Definition ItemInstance.h:15
Definition ItemStack.h:23
Definition Value.h:16
Definition LootItemCondition.h:12
Definition LootItemFunction.h:17
Definition LootTableContext.h:19
Definition Random.h:10
Definition context.h:5
Definition Alias.h:14