LeviLamina
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SculkSensorBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/BlockType.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class EntityContext;
18class Experiments;
20struct Brightness;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class SculkSensorBlock : public ::ActorBlock {
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<4, 4, int> mActiveTicks;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
36
37 virtual void onStandOn(::EntityContext& entity, ::BlockPos const& pos) const /*override*/;
38
39 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual bool isSignalSource() const /*override*/;
42
43 virtual bool
44 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
45 /*override*/;
46
47 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
48
49 virtual ::Brightness getLightEmission(::Block const& block) const /*override*/;
50
51 virtual ::Brightness getEmissiveBrightness(::Block const& block) const /*override*/;
52
53 virtual bool hasComparatorSignal() const /*override*/;
54
55 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
56 /*override*/;
57
58 virtual bool liquidCanFlowIntoFromDirection(
59 uchar flowIntoFacing,
60 ::std::function<::Block const&(::BlockPos const&)> const& getBlock,
61 ::BlockPos const& pos
62 ) const /*override*/;
63
64 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
65
66 virtual ~SculkSensorBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
73
74 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
75 // NOLINTEND
76
77public:
78 // static functions
79 // NOLINTBEGIN
80 MCAPI static void _setCooldownPhase(::BlockSource& region, ::Block const& block, ::BlockPos const& pos);
81
82 MCAPI static void _setInactivePhase(::BlockSource& region, ::Block const& block, ::BlockPos const& pos);
83
84 MCAPI static void
85 _tryResonateVibration(::BlockSource& region, ::BlockPos const& pos, ::Actor* source, int vibrationFrequency);
86
87 MCAPI static void setActivePhase(
88 ::BlockSource& region,
89 ::BlockPos const& pos,
90 ::Actor* source,
91 int redstoneStrength,
92 int vibrationFrequency
93 );
94 // NOLINTEND
95
96public:
97 // virtual function thunks
98 // NOLINTBEGIN
99 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
100
101 MCAPI void $onStandOn(::EntityContext& entity, ::BlockPos const& pos) const;
102
103 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCFOLD bool $isSignalSource() const;
106
107 MCFOLD bool
108 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
109
110 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
111
112 MCAPI ::Brightness $getLightEmission(::Block const& block) const;
113
114 MCAPI ::Brightness $getEmissiveBrightness(::Block const& block) const;
115
116 MCFOLD bool $hasComparatorSignal() const;
117
118 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
119
120 MCFOLD bool $liquidCanFlowIntoFromDirection(
121 uchar flowIntoFacing,
122 ::std::function<::Block const&(::BlockPos const&)> const& getBlock,
123 ::BlockPos const& pos
124 ) const;
125
126 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
127
128
129 // NOLINTEND
130
131public:
132 // vftables
133 // NOLINTBEGIN
134 MCNAPI static void** $vftable();
135 // NOLINTEND
136};
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition EntityContext.h:16
Definition Experiments.h:14
Definition SculkSensorBlock.h:25
static MCAPI void ** $vftable()
Definition BlockAnimateTickData.h:14
Definition Brightness.h:8