3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
9#include "mc/world/level/block/BlockSupportType.h"
21namespace BlockEvents {
class BlockPlaceEvent; }
22namespace BlockEvents {
class BlockQueuedTickEvent; }
29 ::ll::TypedStorage<4, 4, int> mActiveTicks;
36 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType)
const ;
45 virtual bool isSignalSource()
const ;
56 virtual ::Brightness getLightEmission(
::Block const& block)
const ;
59 virtual ::Brightness getEmissiveBrightness(
::Block const& block)
const ;
62 virtual bool hasComparatorSignal()
const ;
69 virtual bool liquidCanFlowIntoFromDirection(
76 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
104 int redstoneStrength,
105 int vibrationFrequency
135 uchar flowIntoFacing,
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:67
Definition EntityContext.h:16
Definition Experiments.h:14
Definition SculkSensorBlock.h:25
MCAPI bool $hasComparatorSignal() const
MCAPI bool $liquidCanFlowIntoFromDirection(uchar flowIntoFacing, ::std::function<::Block const &(::BlockPos const &)> const &getBlock, ::BlockPos const &pos) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const
static MCAPI void _setInactivePhase(::BlockSource ®ion, ::Block const &block, ::BlockPos const &pos)
MCAPI bool $canProvideSupport(::Block const &, uchar face, ::BlockSupportType) const
static MCAPI void _setCooldownPhase(::BlockSource ®ion, ::Block const &block, ::BlockPos const &pos)
MCAPI::Brightness $getEmissiveBrightness(::Block const &block) const
static MCAPI void _tryResonateVibration(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *source, int vibrationFrequency)
MCAPI void $onStandOn(::EntityContext &entity, ::BlockPos const &pos) const
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
MCAPI void tick(::BlockEvents::BlockQueuedTickEvent &eventData) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const &tickData) const
MCAPI::Brightness $getLightEmission(::Block const &block) const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
static MCAPI void ** $vftable()
static MCAPI void setActivePhase(::BlockSource ®ion, ::BlockPos const &pos, ::Actor *source, int redstoneStrength, int vibrationFrequency)
MCAPI bool $isSignalSource() const
Definition BlockAnimateTickData.h:5
Definition Brightness.h:8