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virtual bool | canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
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virtual void | onStandOn (::EntityContext &entity, ::BlockPos const &pos) const |
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virtual void | setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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virtual bool | isSignalSource () const |
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virtual bool | shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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virtual void | animateTickBedrockLegacy (::BlockAnimateTickData const &tickData) const |
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virtual::Brightness | getLightEmission (::Block const &block) const |
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virtual::Brightness | getEmissiveBrightness (::Block const &block) const |
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virtual bool | hasComparatorSignal () const |
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virtual int | getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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virtual bool | liquidCanFlowIntoFromDirection (uchar flowIntoFacing, ::std::function<::Block const &(::BlockPos const &)> const &getBlock, ::BlockPos const &pos) const |
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virtual void | _addHardCodedBlockComponents (::Experiments const &) |
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MCFOLD void | onPlace (::BlockEvents::BlockPlaceEvent &eventData) const |
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MCAPI void | tick (::BlockEvents::BlockQueuedTickEvent &eventData) const |
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MCFOLD bool | $canProvideSupport (::Block const &, uchar face, ::BlockSupportType) const |
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MCAPI void | $onStandOn (::EntityContext &entity, ::BlockPos const &pos) const |
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MCAPI void | $setupRedstoneComponent (::BlockSource ®ion, ::BlockPos const &pos) const |
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MCFOLD bool | $isSignalSource () const |
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MCFOLD bool | $shouldConnectToRedstone (::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const |
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MCAPI void | $animateTickBedrockLegacy (::BlockAnimateTickData const &tickData) const |
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MCAPI::Brightness | $getLightEmission (::Block const &block) const |
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MCAPI::Brightness | $getEmissiveBrightness (::Block const &block) const |
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MCFOLD bool | $hasComparatorSignal () const |
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MCAPI int | $getComparatorSignal (::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const |
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MCFOLD bool | $liquidCanFlowIntoFromDirection (uchar flowIntoFacing, ::std::function<::Block const &(::BlockPos const &)> const &getBlock, ::BlockPos const &pos) const |
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MCAPI void | $_addHardCodedBlockComponents (::Experiments const &) |
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