LeviLamina
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EditorPlayerPlaytestServiceProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/common/editor/SessionResult.h"
7
8// auto generated forward declare list
9// clang-format off
10class WeakEntityRef;
11namespace Editor { class GameOptions; }
12namespace Editor::Network { class PlaytestBeginSessionTransferResponsePayload; }
13// clang-format on
14
15namespace Editor::Services {
16
18public:
19 // virtual functions
20 // NOLINTBEGIN
21 // vIndex: 0
22 virtual ~EditorPlayerPlaytestServiceProvider() = default;
23
24 // vIndex: 1
25 virtual ::Editor::Playtest::SessionResult getPlaytestSessionAvailability(::WeakEntityRef) = 0;
26
27 // vIndex: 2
28 virtual void
29 beginPlaytestSession(::WeakEntityRef, ::Editor::GameOptions const&, ::std::function<void(::Editor::Playtest::SessionResult const&)>) = 0;
30
31 // vIndex: 3
32 virtual void
33 _handlePlayersSessionTransferResponse(::WeakEntityRef, ::Editor::Network::PlaytestBeginSessionTransferResponsePayload const&) = 0;
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45
46 // NOLINTEND
47};
48
49} // namespace Editor::Services
Definition GameOptions.h:12
Definition PlaytestBeginSessionTransferResponsePayload.h:11
Definition EditorPlayerPlaytestServiceProvider.h:17
Definition WeakEntityRef.h:14