LeviLamina
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ScriptServerNetworkEventHandler Class Reference
+ Inheritance diagram for ScriptServerNetworkEventHandler:

Public Member Functions

virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::ChatEvent &chatEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::IncomingPacketEvent &packetEvent)
 
virtual ::GameplayHandlerResult<::CoordinatorResult > handleEvent (::OutgoingPacketEvent &packetEvent)
 
MCAPI bool _handleChat (::ChatEvent &chatEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::IScriptWorldBeforeEvents > eventHandler) const
 
MCAPI bool _handleIncomingPacket (::IncomingPacketEvent &packetEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraftNet::IScriptNetworkBeforeEvents > eventHandler) const
 
MCAPI bool _handleOutgoingPacket (::OutgoingPacketEvent &packetEvent, ::Scripting::WeakLifetimeScope const &scope, ::Scripting::TypedObjectHandle<::ScriptModuleMinecraftNet::IScriptNetworkBeforeEvents > eventHandler) const
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::ChatEvent &chatEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::IncomingPacketEvent &packetEvent)
 
MCAPI ::GameplayHandlerResult<::CoordinatorResult > $handleEvent (::OutgoingPacketEvent &packetEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

The documentation for this class was generated from the following file: