3#include "mc/_HeaderOutputPredefine.h" 
    6#include "mc/world/level/block/RotatedPillarBlock.h" 
   14namespace BlockEvents { 
class BlockEntityFallOnEvent; }
 
   22    virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
 
   28    virtual int getVariant(
::Block const& block) 
const ;
 
   43    MCAPI 
void $_addHardCodedBlockComponents(
::Experiments const&);
 
   47    MCFOLD 
int $getVariant(
::Block const& block) 
const;
 
 
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition Experiments.h:14
static MCAPI void ** $vftable()
Definition ItemInstance.h:15
Definition RotatedPillarBlock.h:18