3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/RotatedPillarBlock.h"
14namespace BlockEvents {
class BlockEntityFallOnEvent; }
22 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
28 virtual int getVariant(
::Block const& block)
const ;
43 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
47 MCFOLD
int $getVariant(
::Block const& block)
const;
Definition BlockActor.h:32
Definition BlockEntityFallOnEvent.h:16
Definition Experiments.h:14
static MCAPI void ** $vftable()
Definition ItemInstance.h:16
Definition RotatedPillarBlock.h:18