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ScriptEditorStructure & | operator= (ScriptEditorStructure const &) |
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| ScriptEditorStructure (ScriptEditorStructure const &) |
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| MCAPI ::std::optional<::Editor::EditorStructureTemplate > | _getEditorStructureTemplate () const |
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| MCAPI ::Scripting::Result< ::std::optional<::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > >, ::ScriptModuleMinecraft::ScriptInvalidStructureError, ::Scripting::InvalidArgumentError > | getBlockPermutation (::Vec3 const &location) const |
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| MCAPI ::Scripting::Result<::std::string, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getDescription () const |
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| MCAPI ::Scripting::Result<::std::string, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getDisplayName () const |
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| MCAPI ::Scripting::Result<::Vec3, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getNormalizedOrigin () const |
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| MCAPI ::Scripting::Result<::std::string, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getNotes () const |
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| MCAPI ::Scripting::Result<::Vec3, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getOffset () const |
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| MCAPI ::Scripting::Result<::Vec3, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getOriginalWorldLocation () const |
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| MCAPI ::Scripting::Result<::Vec3, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getSize () const |
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| MCAPI ::Scripting::Result<::std::string, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getStructureFullName () const |
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| MCAPI ::Scripting::Result<::std::string, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getStructureName () const |
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| MCAPI ::Scripting::Result<::std::string, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getStructureNamespace () const |
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| MCAPI ::Scripting::Result<::std::vector<::std::string >, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | getTags () |
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| MCAPI::std::string | getUUID () const |
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| MCAPI bool | isValid () const |
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| MCAPI ::Scripting::Result< bool, ::ScriptModuleMinecraft::ScriptInvalidStructureError, ::Scripting::InvalidArgumentError > | isWaterlogged (::Vec3 const &location) const |
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| MCAPI::Editor::ScriptModule::ScriptEditorStructure & | operator= (::Editor::ScriptModule::ScriptEditorStructure &&) |
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| MCAPI ::Scripting::Result< void, ::Scripting::InvalidArgumentError, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | setBlockPermutation (::Vec3 const &location, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockPermutation > blockPermutation, bool waterlogged) |
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| MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptInvalidStructureError > | setTags (::std::vector<::std::string > const &tags) const |
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| MCAPI | ~ScriptEditorStructure () |
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| MCAPI void | $dtor () |
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◆ ~ScriptEditorStructure()
| MCAPI Editor::ScriptModule::ScriptEditorStructure::~ScriptEditorStructure |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getEditorStructureTemplate()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getBlockPermutation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getDescription()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getDisplayName()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getNormalizedOrigin()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getNotes()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getOffset()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getOriginalWorldLocation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getSize()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getStructureFullName()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getStructureName()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getStructureNamespace()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getTags()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getUUID()
| MCAPI::std::string Editor::ScriptModule::ScriptEditorStructure::getUUID |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isValid()
| MCAPI bool Editor::ScriptModule::ScriptEditorStructure::isValid |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isWaterlogged()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ operator=()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setBlockPermutation()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ setTags()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ bindScript()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
| MCAPI void Editor::ScriptModule::ScriptEditorStructure::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: