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virtual void | tick (::EntityRegistry ®istry) |
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virtual::EventResult | onLevelAddedPlayer (::Player &player) |
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MCAPI void | $tick (::EntityRegistry ®istry) |
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MCAPI::EventResult | $onLevelAddedPlayer (::Player &player) |
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virtual void | singleTick (::EntityRegistry ®istry, ::EntityContext &entity) |
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virtual void | singleTick (::EntityRegistry ®istry, ::StrictEntityContext &entityContext) |
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MCFOLD void | $singleTick (::EntityRegistry ®istry, ::EntityContext &entity) |
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MCFOLD void | $singleTick (::EntityRegistry ®istry, ::StrictEntityContext &entityContext) |
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virtual void | registerEvents (::entt::dispatcher &dispatcher) |
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MCFOLD void | $registerEvents (::entt::dispatcher &dispatcher) |
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virtual::EventResult | onLevelInitialized (::Level &level) |
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virtual::EventResult | onLevelRemovedPlayer (::Player &) |
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virtual::EventResult | onLevelRemovedActor (::Actor &actor) |
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virtual::EventResult | onLevelTick (::Level &) |
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virtual::EventResult | onLevelTickStart (::Level &) |
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virtual::EventResult | onLevelTickEnd (::Level &) |
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virtual::EventResult | onLevelWeatherChange (::std::string const &, bool, bool, bool, bool) |
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virtual::EventResult | onEvent (::LevelNotificationEvent const &event) |
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MCFOLD::EventResult | $onLevelInitialized (::Level &level) |
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MCFOLD::EventResult | $onLevelRemovedPlayer (::Player &) |
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MCFOLD::EventResult | $onLevelRemovedActor (::Actor &actor) |
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MCFOLD::EventResult | $onLevelTick (::Level &) |
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MCFOLD::EventResult | $onLevelTickStart (::Level &) |
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MCFOLD::EventResult | $onLevelTickEnd (::Level &) |
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MCFOLD::EventResult | $onLevelWeatherChange (::std::string const &, bool, bool, bool, bool) |
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MCFOLD::EventResult | $onEvent (::LevelNotificationEvent const &event) |
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