LeviLamina
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InterpolatedRidingPositionCalculationHelper.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
12class Vec3;
18struct MobFlagComponent;
22// clang-format on
23
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static ::Vec3 getHorseInterpolatedRidingOffset(
29 ::StrictEntityContext const& entity,
31 ::ViewT<
37 ::ActorDataSeatOffsetComponent const> const& commonData,
38 float alpha
39 );
40
41 MCAPI static float getInterpolatedBodyRot(
42 ::StrictEntityContext const& entity,
43 ::ViewT<
49 ::ActorDataSeatOffsetComponent const> const& commonData,
51 float alpha
52 );
53 // NOLINTEND
54};
Definition StrictEntityContext.h:10
Definition Vec3.h:10
Definition ViewT.h:6
Definition ActorDataFlagComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorRotationComponent.h:10
Definition HorseFlagComponent.h:5
Definition Include.h:6
Definition InterpolatedRidingPositionCalculationHelper.h:24
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition RenderRotationComponent.h:10
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:10