Definition StrictEntityContext.h:8
static MCAPI ::Vec3 getHorseInterpolatedRidingOffset(::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const > const &horses, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, float alpha)
static MCAPI float getInterpolatedBodyRot(::StrictEntityContext const &entity, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, ::ViewT<::StrictEntityContext, ::Include<::MobFlagComponent >, ::MobBodyRotationComponent const > const &mobs, float alpha)
Definition MobBodyRotationComponent.h:5