3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
Definition StrictEntityContext.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDataSeatOffsetComponent.h:8
Definition ActorRotationComponent.h:8
Definition HorseFlagComponent.h:5
Definition InterpolatedRidingPositionCalculationHelper.h:24
static MCAPI ::Vec3 getHorseInterpolatedRidingOffset(::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const > const &horses, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, float alpha)
static MCAPI ::Vec3 const & BASE_OFFSET()
static MCAPI float getInterpolatedBodyRot(::StrictEntityContext const &entity, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, ::ViewT<::StrictEntityContext, ::Include<::MobFlagComponent >, ::MobBodyRotationComponent const > const &mobs, float alpha)
static MCAPI ::Vec3 getInterpolatedPosition(::StrictEntityContext const &entity, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, float alpha)
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition StateVectorComponent.h:8