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static MCAPI ::Vec3 | getHorseInterpolatedRidingOffset (::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const > const &horses, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, float alpha) |
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static MCAPI float | getInterpolatedBodyRot (::StrictEntityContext const &entity, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, ::ViewT<::StrictEntityContext, ::Include<::MobFlagComponent >, ::MobBodyRotationComponent const > const &mobs, float alpha) |
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The documentation for this struct was generated from the following file: