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| static MCAPI ::Vec3 | getHorseInterpolatedRidingOffset (::StrictEntityContext const &entity, ::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const > const &horses, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, float alpha) |
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| static MCAPI float | getInterpolatedBodyRot (::StrictEntityContext const &entity, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, ::ViewT<::StrictEntityContext, ::Include<::MobFlagComponent >, ::MobBodyRotationComponent const > const &mobs, float alpha) |
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| static MCAPI ::Vec3 | getInterpolatedPosition (::StrictEntityContext const &entity, ::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const &commonData, float alpha) |
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| static MCAPI ::Vec3 const & | BASE_OFFSET () |
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◆ getHorseInterpolatedRidingOffset()
| static MCAPI ::Vec3 InterpolatedRidingPositionCalculationHelper::getHorseInterpolatedRidingOffset |
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::StrictEntityContext const & | entity, |
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::ViewT<::StrictEntityContext, ::Include<::HorseFlagComponent >, ::StandAnimationComponent const > const & | horses, |
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::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const & | commonData, |
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float | alpha ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getInterpolatedBodyRot()
| static MCAPI float InterpolatedRidingPositionCalculationHelper::getInterpolatedBodyRot |
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::StrictEntityContext const & | entity, |
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::ViewT< ::StrictEntityContext, ::ActorRotationComponent const, ::RenderRotationComponent const, ::StateVectorComponent const, ::ActorDataFlagComponent const, ::ActorDataSeatOffsetComponent const > const & | commonData, |
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::ViewT<::StrictEntityContext, ::Include<::MobFlagComponent >, ::MobBodyRotationComponent const > const & | mobs, |
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float | alpha ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getInterpolatedPosition()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ BASE_OFFSET()
| static MCAPI ::Vec3 const & InterpolatedRidingPositionCalculationHelper::BASE_OFFSET |
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| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: