LeviLamina
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SculkShriekerVibrationConfig.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/events/gameevents/VibrationListenerConfig.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockPos
;
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
SculkShriekerVibrationConfig
:
public
::VibrationListenerConfig
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 12>
mUnk321d05;
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// NOLINTEND
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public
:
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// prevent constructor by default
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SculkShriekerVibrationConfig
& operator=(
SculkShriekerVibrationConfig
const
&);
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SculkShriekerVibrationConfig
(
SculkShriekerVibrationConfig
const
&);
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SculkShriekerVibrationConfig
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 3
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virtual
bool
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shouldListen(
::BlockSource
& region,
::GameEvent
const
&,
::GameEventContext
const
& gameEventContext)
/*override*/
;
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// vIndex: 1
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virtual
void
onSignalReceive(
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::BlockSource
& region,
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::BlockPos
const
&,
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::GameEvent
const
&,
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::Actor
* source,
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float
,
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uint,
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::Actor
* projectileOwner
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)
/*override*/
;
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// vIndex: 4
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virtual
void
onSerializableDataChanged(
::BlockSource
& region)
/*override*/
;
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// vIndex: 5
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virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
/*override*/
;
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// vIndex: 2
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virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
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// vIndex: 0
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virtual
~SculkShriekerVibrationConfig
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCNAPI
bool
$shouldListen
(
::BlockSource
& region,
::GameEvent
const
&,
::GameEventContext
const
& gameEventContext);
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MCNAPI
void
$onSignalReceive
(
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::BlockSource
& region,
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::BlockPos
const
&,
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::GameEvent
const
&,
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::Actor
* source,
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float
,
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uint,
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::Actor
* projectileOwner
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);
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MCNAPI
void
$onSerializableDataChanged
(
::BlockSource
& region);
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MCNAPI
bool
$canReceiveOnlyIfAdjacentChunksAreTicking
()
const
;
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MCNAPI
bool
$isValidVibration
(
::GameEvent
const
& gameEvent);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Actor
Definition
Actor.h:103
BlockPos
Definition
BlockPos.h:18
BlockSource
Definition
BlockSource.h:67
GameEvent
Definition
GameEvent.h:8
SculkShriekerVibrationConfig
Definition
SculkShriekerVibrationConfig.h:17
SculkShriekerVibrationConfig::$onSerializableDataChanged
MCAPI void $onSerializableDataChanged(::BlockSource ®ion)
SculkShriekerVibrationConfig::$vftable
static MCAPI void ** $vftable()
SculkShriekerVibrationConfig::$isValidVibration
MCAPI bool $isValidVibration(::GameEvent const &gameEvent)
SculkShriekerVibrationConfig::$onSignalReceive
MCAPI void $onSignalReceive(::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner)
SculkShriekerVibrationConfig::$shouldListen
MCAPI bool $shouldListen(::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext)
SculkShriekerVibrationConfig::$canReceiveOnlyIfAdjacentChunksAreTicking
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking() const
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
block
actor
SculkShriekerVibrationConfig.h
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