LeviLamina
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SculkShriekerVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual bool
28 shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext) /*override*/;
29
30 virtual void onSignalReceive(
31 ::BlockSource& region,
32 ::BlockPos const&,
33 ::GameEvent const&,
34 ::Actor* source,
35 float,
36 uint,
37 ::Actor* projectileOwner
38 ) /*override*/;
39
40 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
41
42 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
43
44 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
45
46 virtual ~SculkShriekerVibrationConfig() /*override*/ = default;
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI bool $shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext);
53
54 MCAPI void $onSignalReceive(
55 ::BlockSource& region,
56 ::BlockPos const&,
57 ::GameEvent const&,
58 ::Actor* source,
59 float,
60 uint,
61 ::Actor* projectileOwner
62 );
63
64 MCFOLD void $onSerializableDataChanged(::BlockSource& region);
65
66 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
67
68 MCAPI bool $isValidVibration(::GameEvent const& gameEvent);
69
70
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCNAPI static void** $vftable();
77 // NOLINTEND
78};
Definition Actor.h:105
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition GameEvent.h:8
Definition SculkShriekerVibrationConfig.h:17
static MCAPI void ** $vftable()
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14