LeviLamina
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SculkShriekerVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 3
28 virtual bool
29 shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext) /*override*/;
30
31 // vIndex: 1
32 virtual void onSignalReceive(
33 ::BlockSource& region,
34 ::BlockPos const&,
35 ::GameEvent const&,
36 ::Actor* source,
37 float,
38 uint,
39 ::Actor* projectileOwner
40 ) /*override*/;
41
42 // vIndex: 4
43 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
44
45 // vIndex: 5
46 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
47
48 // vIndex: 2
49 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
50
51 // vIndex: 0
52 virtual ~SculkShriekerVibrationConfig() /*override*/ = default;
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI bool $shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext);
59
60 MCAPI void $onSignalReceive(
61 ::BlockSource& region,
62 ::BlockPos const&,
63 ::GameEvent const&,
64 ::Actor* source,
65 float,
66 uint,
67 ::Actor* projectileOwner
68 );
69
70 MCFOLD void $onSerializableDataChanged(::BlockSource& region);
71
72 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
73
74 MCAPI bool $isValidVibration(::GameEvent const& gameEvent);
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCNAPI static void** $vftable();
81 // NOLINTEND
82};
Definition Actor.h:102
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition GameEvent.h:8
Definition SculkShriekerVibrationConfig.h:17
static MCAPI void ** $vftable()
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14