LeviLamina
Loading...
Searching...
No Matches
SculkShriekerVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
#include "mc/world/level/BlockPos.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
Actor
;
12
class
BlockSource
;
13
class
GameEvent
;
14
struct
GameEventContext
;
15
// clang-format on
16
17
class
SculkShriekerVibrationConfig
:
public
::VibrationListenerConfig
{
18
public
:
19
// member variables
20
// NOLINTBEGIN
21
::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22
// NOLINTEND
23
24
public
:
25
// virtual functions
26
// NOLINTBEGIN
27
virtual
bool
28
shouldListen(
::BlockSource
& region,
::GameEvent
const
& gameEventContext,
::GameEventContext
const
&)
/*override*/
;
29
30
virtual
void
onSignalReceive(
31
::BlockSource
& region,
32
::BlockPos
const
& source,
33
::GameEvent
const
& projectileOwner,
34
::Actor
*,
35
float
,
36
uint,
37
::Actor
*
38
)
/*override*/
;
39
40
virtual
void
onSerializableDataChanged(
::BlockSource
& region)
/*override*/
;
41
42
virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
/*override*/
;
43
44
virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
45
// NOLINTEND
46
47
public
:
48
// virtual function thunks
49
// NOLINTBEGIN
50
MCAPI
bool
$shouldListen(
::BlockSource
& region,
::GameEvent
const
& gameEventContext,
::GameEventContext
const
&);
51
52
MCAPI
void
$onSignalReceive(
53
::BlockSource
& region,
54
::BlockPos
const
& source,
55
::GameEvent
const
& projectileOwner,
56
::Actor
*,
57
float
,
58
uint,
59
::Actor
*
60
);
61
62
MCFOLD
void
$onSerializableDataChanged(
::BlockSource
& region);
63
64
MCFOLD
bool
$canReceiveOnlyIfAdjacentChunksAreTicking()
const
;
65
66
MCAPI
bool
$isValidVibration(
::GameEvent
const
& gameEvent);
67
68
69
// NOLINTEND
70
71
public
:
72
// vftables
73
// NOLINTBEGIN
74
MCNAPI
static
void
**
$vftable
();
75
// NOLINTEND
76
};
Actor
Definition
Actor.h:125
BlockPos
Definition
BlockPos.h:21
BlockSource
Definition
BlockSource.h:73
GameEvent
Definition
GameEvent.h:9
SculkShriekerVibrationConfig
Definition
SculkShriekerVibrationConfig.h:17
SculkShriekerVibrationConfig::$vftable
static MCAPI void ** $vftable()
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
level
block
actor
SculkShriekerVibrationConfig.h
Generated on
for LeviLamina by
1.16.1