LeviLamina
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SculkShriekerVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 3
34 virtual bool
35 shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext) /*override*/;
36
37 // vIndex: 1
38 virtual void onSignalReceive(
39 ::BlockSource& region,
40 ::BlockPos const&,
41 ::GameEvent const&,
42 ::Actor* source,
43 float,
44 uint,
45 ::Actor* projectileOwner
46 ) /*override*/;
47
48 // vIndex: 4
49 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
50
51 // vIndex: 5
52 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
53
54 // vIndex: 2
55 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
56
57 // vIndex: 0
58 virtual ~SculkShriekerVibrationConfig() /*override*/ = default;
59 // NOLINTEND
60
61public:
62 // destructor thunk
63 // NOLINTBEGIN
64
65 // NOLINTEND
66
67public:
68 // virtual function thunks
69 // NOLINTBEGIN
70 MCAPI bool $shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext);
71
72 MCAPI void $onSignalReceive(
73 ::BlockSource& region,
74 ::BlockPos const&,
75 ::GameEvent const&,
76 ::Actor* source,
77 float,
78 uint,
79 ::Actor* projectileOwner
80 );
81
82 MCFOLD void $onSerializableDataChanged(::BlockSource& region);
83
84 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
85
86 MCAPI bool $isValidVibration(::GameEvent const& gameEvent);
87 // NOLINTEND
88
89public:
90 // vftables
91 // NOLINTBEGIN
92 MCAPI static void** $vftable();
93 // NOLINTEND
94};
Definition Actor.h:104
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition SculkShriekerVibrationConfig.h:17
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:12
Definition Alias.h:14