LeviLamina
Loading...
Searching...
No Matches
SculkShriekerVibrationConfig.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8
// auto generated forward declare list
9
// clang-format off
10
class
Actor
;
11
class
BlockPos
;
12
class
BlockSource
;
13
class
GameEvent
;
14
struct
GameEventContext
;
15
// clang-format on
16
17
class
SculkShriekerVibrationConfig
:
public
::VibrationListenerConfig
{
18
public
:
19
// member variables
20
// NOLINTBEGIN
21
::ll::UntypedStorage<4, 12>
mUnk321d05;
22
// NOLINTEND
23
24
public
:
25
// prevent constructor by default
26
SculkShriekerVibrationConfig
& operator=(
SculkShriekerVibrationConfig
const
&);
27
SculkShriekerVibrationConfig
(
SculkShriekerVibrationConfig
const
&);
28
SculkShriekerVibrationConfig
();
29
30
public
:
31
// virtual functions
32
// NOLINTBEGIN
33
// vIndex: 3
34
virtual
bool
35
shouldListen(
::BlockSource
& region,
::GameEvent
const
&,
::GameEventContext
const
& gameEventContext)
/*override*/
;
36
37
// vIndex: 1
38
virtual
void
onSignalReceive(
39
::BlockSource
& region,
40
::BlockPos
const
&,
41
::GameEvent
const
&,
42
::Actor
* source,
43
float
,
44
uint,
45
::Actor
* projectileOwner
46
)
/*override*/
;
47
48
// vIndex: 4
49
virtual
void
onSerializableDataChanged(
::BlockSource
& region)
/*override*/
;
50
51
// vIndex: 5
52
virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
/*override*/
;
53
54
// vIndex: 2
55
virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent)
/*override*/
;
56
57
// vIndex: 0
58
virtual
~SculkShriekerVibrationConfig
()
/*override*/
=
default
;
59
// NOLINTEND
60
61
public
:
62
// destructor thunk
63
// NOLINTBEGIN
64
65
// NOLINTEND
66
67
public
:
68
// virtual function thunks
69
// NOLINTBEGIN
70
MCAPI
bool
$shouldListen(
::BlockSource
& region,
::GameEvent
const
&,
::GameEventContext
const
& gameEventContext);
71
72
MCAPI
void
$onSignalReceive(
73
::BlockSource
& region,
74
::BlockPos
const
&,
75
::GameEvent
const
&,
76
::Actor
* source,
77
float
,
78
uint,
79
::Actor
* projectileOwner
80
);
81
82
MCFOLD
void
$onSerializableDataChanged(
::BlockSource
& region);
83
84
MCFOLD
bool
$canReceiveOnlyIfAdjacentChunksAreTicking()
const
;
85
86
MCAPI
bool
$isValidVibration(
::GameEvent
const
& gameEvent);
87
// NOLINTEND
88
89
public
:
90
// vftables
91
// NOLINTBEGIN
92
MCAPI
static
void
** $vftable();
93
// NOLINTEND
94
};
Actor
Definition
Actor.h:104
BlockPos
Definition
BlockPos.h:18
BlockSource
Definition
BlockSource.h:67
GameEvent
Definition
GameEvent.h:8
SculkShriekerVibrationConfig
Definition
SculkShriekerVibrationConfig.h:17
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:12
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
block
actor
SculkShriekerVibrationConfig.h
Generated on Sat Apr 26 2025 05:56:18 for LeviLamina by
1.12.0