LeviLamina
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SculkShriekerVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 3
34 virtual bool
35 shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext) /*override*/;
36
37 // vIndex: 1
38 virtual void onSignalReceive(
39 ::BlockSource& region,
40 ::BlockPos const&,
41 ::GameEvent const&,
42 ::Actor* source,
43 float,
44 uint,
45 ::Actor* projectileOwner
46 ) /*override*/;
47
48 // vIndex: 4
49 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
50
51 // vIndex: 5
52 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
53
54 // vIndex: 2
55 virtual bool isValidVibration(::GameEvent const& gameEvent) /*override*/;
56
57 // vIndex: 0
58 virtual ~SculkShriekerVibrationConfig() /*override*/ = default;
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
64 MCNAPI bool $shouldListen(::BlockSource& region, ::GameEvent const&, ::GameEventContext const& gameEventContext);
65
66 MCNAPI void $onSignalReceive(
67 ::BlockSource& region,
68 ::BlockPos const&,
69 ::GameEvent const&,
70 ::Actor* source,
71 float,
72 uint,
73 ::Actor* projectileOwner
74 );
75
77
79
80 MCNAPI bool $isValidVibration(::GameEvent const& gameEvent);
81 // NOLINTEND
82
83public:
84 // vftables
85 // NOLINTBEGIN
86 MCNAPI static void** $vftable();
87 // NOLINTEND
88};
Definition Actor.h:103
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition SculkShriekerVibrationConfig.h:17
MCAPI void $onSerializableDataChanged(::BlockSource &region)
static MCAPI void ** $vftable()
MCAPI bool $isValidVibration(::GameEvent const &gameEvent)
MCAPI void $onSignalReceive(::BlockSource &region, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner)
MCAPI bool $shouldListen(::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking() const
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14
Definition Alias.h:14