|
SculkShriekerVibrationConfig & | operator= (SculkShriekerVibrationConfig const &) |
|
| SculkShriekerVibrationConfig (SculkShriekerVibrationConfig const &) |
|
virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
|
virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner) |
|
virtual void | onSerializableDataChanged (::BlockSource ®ion) |
|
virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
|
virtual bool | isValidVibration (::GameEvent const &gameEvent) |
|
MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
|
MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner) |
|
MCFOLD void | $onSerializableDataChanged (::BlockSource ®ion) |
|
MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
|
MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
|
|
static MCAPI void ** | $vftable () |
|
◆ shouldListen()
◆ onSignalReceive()
◆ onSerializableDataChanged()
virtual void SculkShriekerVibrationConfig::onSerializableDataChanged |
( |
::BlockSource & | region | ) |
|
|
virtual |
◆ canReceiveOnlyIfAdjacentChunksAreTicking()
virtual bool SculkShriekerVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking |
( |
| ) |
const |
|
virtual |
◆ isValidVibration()
virtual bool SculkShriekerVibrationConfig::isValidVibration |
( |
::GameEvent const & | gameEvent | ) |
|
|
virtual |
The documentation for this class was generated from the following file: