LeviLamina
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SculkShriekerVibrationConfig Class Reference
+ Inheritance diagram for SculkShriekerVibrationConfig:

Public Member Functions

SculkShriekerVibrationConfigoperator= (SculkShriekerVibrationConfig const &)
 
 SculkShriekerVibrationConfig (SculkShriekerVibrationConfig const &)
 
virtual bool shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
 
virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner)
 
virtual void onSerializableDataChanged (::BlockSource &region)
 
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
 
virtual bool isValidVibration (::GameEvent const &gameEvent)
 
MCAPI bool $shouldListen (::BlockSource &region, ::GameEvent const &, ::GameEventContext const &gameEventContext)
 
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner)
 
MCFOLD void $onSerializableDataChanged (::BlockSource &region)
 
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const
 
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 4, 12 > mUnk321d05
 

Member Function Documentation

◆ shouldListen()

virtual bool SculkShriekerVibrationConfig::shouldListen ( ::BlockSource & region,
::GameEvent const & ,
::GameEventContext const & gameEventContext )
virtual

◆ onSignalReceive()

virtual void SculkShriekerVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & ,
::GameEvent const & ,
::Actor * source,
float ,
uint ,
::Actor * projectileOwner )
virtual

◆ onSerializableDataChanged()

virtual void SculkShriekerVibrationConfig::onSerializableDataChanged ( ::BlockSource & region)
virtual

Reimplemented from VibrationListenerConfig.

◆ canReceiveOnlyIfAdjacentChunksAreTicking()

virtual bool SculkShriekerVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking ( ) const
virtual

Reimplemented from VibrationListenerConfig.

◆ isValidVibration()

virtual bool SculkShriekerVibrationConfig::isValidVibration ( ::GameEvent const & gameEvent)
virtual

Reimplemented from VibrationListenerConfig.


The documentation for this class was generated from the following file: