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SculkShriekerVibrationConfig & | operator= (SculkShriekerVibrationConfig const &) |
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| SculkShriekerVibrationConfig (SculkShriekerVibrationConfig const &) |
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virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
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virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner) |
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virtual void | onSerializableDataChanged (::BlockSource ®ion) |
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virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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virtual bool | isValidVibration (::GameEvent const &gameEvent) |
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MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &, ::GameEventContext const &gameEventContext) |
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MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &, ::Actor *source, float, uint, ::Actor *projectileOwner) |
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MCAPI void | $onSerializableDataChanged (::BlockSource ®ion) |
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MCAPI bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
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◆ shouldListen()
◆ onSignalReceive()
◆ onSerializableDataChanged()
virtual void SculkShriekerVibrationConfig::onSerializableDataChanged |
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::BlockSource & | region | ) |
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◆ canReceiveOnlyIfAdjacentChunksAreTicking()
virtual bool SculkShriekerVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking |
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const |
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◆ isValidVibration()
virtual bool SculkShriekerVibrationConfig::isValidVibration |
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::GameEvent const & | gameEvent | ) |
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◆ $shouldListen()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onSignalReceive()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onSerializableDataChanged()
MCAPI void SculkShriekerVibrationConfig::$onSerializableDataChanged |
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::BlockSource & | region | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $canReceiveOnlyIfAdjacentChunksAreTicking()
MCAPI bool SculkShriekerVibrationConfig::$canReceiveOnlyIfAdjacentChunksAreTicking |
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const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isValidVibration()
MCAPI bool SculkShriekerVibrationConfig::$isValidVibration |
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::GameEvent const & | gameEvent | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** SculkShriekerVibrationConfig::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: