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PlayerTickManager Class Reference

Public Member Functions

PlayerTickManageroperator= (PlayerTickManager const &)
 
 PlayerTickManager (PlayerTickManager const &)
 
MCAPI PlayerTickManager (::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerTickProxy > playerTickProxy, bool isClientSide)
 
MCAPI void processPlayerNetworking (::Tick const &currentTick)
 
MCAPI void tick (::Tick const &currentTick)
 
MCAPI ~PlayerTickManager ()
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager, ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager, ::std::unique_ptr<::IPlayerTickProxy > playerTickProxy, bool isClientSide)
 
MCAPI void $dtor ()
 

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnk5744d2
 
::ll::UntypedStorage< 8, 24 > mUnk4a6113
 
::ll::UntypedStorage< 8, 8 > mUnk9e7dd0
 
::ll::UntypedStorage< 1, 1 > mUnk17a4af
 

Constructor & Destructor Documentation

◆ PlayerTickManager()

MCAPI PlayerTickManager::PlayerTickManager ( ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager,
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager,
::std::unique_ptr<::IPlayerTickProxy > playerTickProxy,
bool isClientSide )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~PlayerTickManager()

MCAPI PlayerTickManager::~PlayerTickManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ processPlayerNetworking()

MCAPI void PlayerTickManager::processPlayerNetworking ( ::Tick const & currentTick)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

MCAPI void PlayerTickManager::tick ( ::Tick const & currentTick)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * PlayerTickManager::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::DimensionManager > dimensionManager,
::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager,
::std::unique_ptr<::IPlayerTickProxy > playerTickProxy,
bool isClientSide )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void PlayerTickManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: