LeviLamina
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Monster.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/actor/Mob.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class BlockPos;
15class CompoundTag;
16class DataLoadHelper;
17class EntityContext;
19struct HurtParameters;
20// clang-format on
21
22class Monster : public ::Mob {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastHurtByMobId;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 Monster();
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 virtual void normalTick() /*override*/;
37
38 virtual bool isDarkEnoughToSpawn() const;
39
40 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
41
42 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
43
44 virtual ::ActorHurtResult
45 _hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters) /*override*/;
46
47 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
48
49 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
50 // NOLINTEND
51
52public:
53 // member functions
54 // NOLINTBEGIN
55 MCAPI Monster(
56 ::ActorDefinitionGroup* definitions,
57 ::ActorDefinitionIdentifier const& definitionName,
58 ::EntityContext& entityContext
59 );
60 // NOLINTEND
61
62public:
63 // constructor thunks
64 // NOLINTBEGIN
65 MCAPI void* $ctor(
66 ::ActorDefinitionGroup* definitions,
67 ::ActorDefinitionIdentifier const& definitionName,
68 ::EntityContext& entityContext
69 );
70 // NOLINTEND
71
72public:
73 // virtual function thunks
74 // NOLINTBEGIN
75 MCAPI void $normalTick();
76
77 MCAPI bool $isDarkEnoughToSpawn() const;
78
79 MCFOLD bool $checkSpawnRules(bool fromSpawner);
80
81 MCAPI float $_getWalkTargetValue(::BlockPos const& pos);
82
83 MCAPI ::ActorHurtResult
84 $_hurt(::ActorDamageSource const& source, float damage, ::HurtParameters const& hurtParameters);
85
86 MCAPI void $addAdditionalSaveData(::CompoundTag& tag) const;
87
88 MCAPI void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
89
90
91 // NOLINTEND
92
93public:
94 // vftables
95 // NOLINTBEGIN
96 MCAPI static void** $vftable();
97 // NOLINTEND
98};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:26
Definition ActorHurtResult.h:5
Definition BlockPos.h:17
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition EntityContext.h:15
Definition ActorDefinitionIdentifier.h:15
Definition HurtParameters.h:8