LeviLamina
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Monster.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/Mob.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
ActorDefinitionGroup
;
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class
BlockPos
;
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class
CompoundTag
;
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class
DataLoadHelper
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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// clang-format on
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class
Monster
:
public
::Mob
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk1a3132;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Monster
& operator=(
Monster
const
&);
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Monster
(
Monster
const
&);
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Monster
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 24
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virtual
void
normalTick()
/*override*/
;
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// vIndex: 177
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virtual
bool
isDarkEnoughToSpawn()
const
;
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// vIndex: 147
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virtual
bool
checkSpawnRules(
bool
fromSpawner)
/*override*/
;
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// vIndex: 171
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virtual
float
_getWalkTargetValue(
::BlockPos
const
& pos)
/*override*/
;
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// vIndex: 135
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virtual
bool
_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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// vIndex: 137
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virtual
void
addAdditionalSaveData(
::CompoundTag
& tag)
const
/*override*/
;
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// vIndex: 136
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virtual
void
readAdditionalSaveData(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper)
/*override*/
;
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// vIndex: 8
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virtual
~Monster
()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
Monster
(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$normalTick();
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MCAPI
bool
$isDarkEnoughToSpawn()
const
;
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MCFOLD
bool
$checkSpawnRules(
bool
fromSpawner);
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MCAPI
float
$_getWalkTargetValue(
::BlockPos
const
& pos);
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MCAPI
bool
$_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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MCAPI
void
$addAdditionalSaveData(
::CompoundTag
& tag)
const
;
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MCAPI
void
$readAdditionalSaveData(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:36
BlockPos
Definition
BlockPos.h:18
CompoundTag
Definition
CompoundTag.h:13
DataLoadHelper
Definition
DataLoadHelper.h:20
EntityContext
Definition
EntityContext.h:16
Mob
Definition
Mob.h:47
Monster
Definition
Monster.h:19
Monster::$vftable
static MCAPI void ** $vftable()
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
monster
Monster.h
Generated on Wed Jul 23 2025 08:34:37 for LeviLamina by
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