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virtual void | tick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext) |
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virtual void | singleTick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext) |
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MCAPI void | $tick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext) |
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MCAPI void | $singleTick (::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &executionContext, ::StrictEntityContext &entityContext) |
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◆ tickEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $tick()
MCAPI void ClientRewind::DiscardSystem::$tick |
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::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | executionContext | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $singleTick()
MCAPI void ClientRewind::DiscardSystem::$singleTick |
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::StrictExecutionContext< ::Filter<::ActorMovementTickNeededComponent >, ::Read< ::ActorDataFlagComponent, ::ActorDataHorseFlagComponent, ::ActorDataJumpDurationComponent, ::ActorDataBoundingBoxComponent, ::ActorDataSeatOffsetComponent >, ::Write<::ReplayStateTrackerComponent >, ::AddRemove<>, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > & | executionContext, |
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::StrictEntityContext & | entityContext ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** ClientRewind::DiscardSystem::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: