3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/Read.h"
12#include "mc/deps/ecs/strict/StrictExecutionContext.h"
13#include "mc/deps/ecs/strict/Write.h"
28namespace UpdateBoundingBox {
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition DepenetrationComponent.h:13
Definition EntityFactoryT.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MinecartFlagComponent.h:5
Definition OffsetsComponent.h:8
Definition PlayerComponent.h:5
Definition ShouldUpdateBoundingBoxRequestComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition SystemParams.h:30
MCAPI SystemParams(::StrictExecutionContext< ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent >, ::Read<>, ::Write< ::AABBShapeComponent, ::ActorDataBoundingBoxComponent, ::ActorDataDirtyFlagsComponent, ::DepenetrationComponent, ::OffsetsComponent >, ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &c, float sneakHeight, bool isClientSide)
MCAPI void * $ctor(::StrictExecutionContext< ::Filter<::PlayerComponent, ::MinecartFlagComponent, ::ShulkerFlagComponent >, ::Read<>, ::Write< ::AABBShapeComponent, ::ActorDataBoundingBoxComponent, ::ActorDataDirtyFlagsComponent, ::DepenetrationComponent, ::OffsetsComponent >, ::AddRemove<::ShouldUpdateBoundingBoxRequestComponent >, ::GlobalRead<>, ::GlobalWrite<>, ::EntityFactoryT<> > &c, float sneakHeight, bool isClientSide)