LeviLamina
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SystemParams.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/Read.h"
12#include "mc/deps/ecs/strict/StrictExecutionContext.h"
13#include "mc/deps/ecs/strict/Write.h"
14
15// auto generated forward declare list
16// clang-format off
22struct OffsetsComponent;
23struct PlayerComponent;
26// clang-format on
27
28namespace UpdateBoundingBox {
29
31public:
32 // member variables
33 // NOLINTBEGIN
46 // NOLINTEND
47
48public:
49 // prevent constructor by default
50 SystemParams& operator=(SystemParams const&);
53
54public:
55 // member functions
56 // NOLINTBEGIN
57 MCAPI SystemParams(
61 ::Write<
71 float sneakHeight,
72 bool isClientSide
73 );
74 // NOLINTEND
75
76public:
77 // constructor thunks
78 // NOLINTBEGIN
79 MCAPI void* $ctor(
83 ::Write<
93 float sneakHeight,
94 bool isClientSide
95 );
96 // NOLINTEND
97};
98
99} // namespace UpdateBoundingBox
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:11
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition AddRemove.h:6
Definition DepenetrationComponent.h:11
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition MinecartFlagComponent.h:5
Definition OffsetsComponent.h:10
Definition PlayerComponent.h:5
Definition Read.h:6
Definition ShouldUpdateBoundingBoxRequestComponent.h:5
Definition ShulkerFlagComponent.h:5
Definition SystemParams.h:30
Definition Write.h:6
Definition Alias.h:14