LeviLamina
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ServerWaypoint Class Reference
Inheritance diagram for ServerWaypoint:

Classes

struct  Payload
struct  Texture
struct  TextureSelector

Public Types

enum class  UpdateFlags : uint {
  Position = 1u << 0 , Visibility = 1u << 1 , TexturePath = 1u << 2 , IconSize = 1u << 3 ,
  Color = 1u << 4 , ClientPositionAuthority = 1u << 5 , All = Position | Visibility | TexturePath | IconSize | Color | ClientPositionAuthority
}

Public Member Functions

virtual void setWorldPosition (::WorldPosition const &worldPosition)
virtual void setColor (::std::optional<::mce::Color > const &color)
virtual void setIsVisible (bool isVisible)
virtual void setClientPositionAuthority (bool clientPositionAuthority)
virtual void setTexturePath (::std::optional<::std::string > const &texturePath)
virtual void setIconSize (::Vec2 const &iconSize)
virtual bool isValid () const
virtual bool calculateIsVisible (::Player const &viewingPlayer) const
virtual void update (::Player const &viewingPlayer)
MCAPI ServerWaypoint (::ServerWaypoint::TextureSelector const &textureSelector, ::std::optional<::mce::Color > const &color, ::WorldPosition worldPosition)
MCAPI::ServerWaypoint::Payload generatePayload (uint updateFlag)
MCFOLD void setIsEnabled (bool isEnabled)
MCAPI void setTextureSelector (::ServerWaypoint::TextureSelector const &textureSelector)
MCAPI void * $ctor (::ServerWaypoint::TextureSelector const &textureSelector, ::std::optional<::mce::Color > const &color, ::WorldPosition worldPosition)
MCAPI void $setWorldPosition (::WorldPosition const &worldPosition)
MCAPI void $setColor (::std::optional<::mce::Color > const &color)
MCAPI void $setIsVisible (bool isVisible)
MCAPI void $setClientPositionAuthority (bool clientPositionAuthority)
MCAPI void $setTexturePath (::std::optional<::std::string > const &texturePath)
MCAPI void $setIconSize (::Vec2 const &iconSize)
MCFOLD bool $isValid () const
MCAPI bool $calculateIsVisible (::Player const &viewingPlayer) const
MCAPI void $update (::Player const &viewingPlayer)
virtual ::std::optional<::ActorUniqueIDtryGetActorID () const
MCAPI void $dtor ()
MCFOLD ::std::optional<::ActorUniqueID$tryGetActorID () const

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 1, 1, bool > mIsEnabled
::ll::TypedStorage< 8, 24, ::ServerWaypoint::TextureSelectormTextureSelector
::ll::TypedStorage< 4, 4, uint > mUpdateFlags
::ll::TypedStorage< 4, 16, ::WorldPositionmWorldPos
::ll::TypedStorage< 4, 20, ::std::optional<::mce::Color > > mColor
::ll::TypedStorage< 8, 40, ::std::optional<::std::string > > mTexturePath
::ll::TypedStorage< 4, 8, ::Vec2mIconSize
::ll::TypedStorage< 1, 1, bool > mIsVisible
::ll::TypedStorage< 1, 1, bool > mClientPositionAuthority

Member Function Documentation

◆ setWorldPosition()

virtual void ServerWaypoint::setWorldPosition ( ::WorldPosition const & worldPosition)
virtual

Reimplemented from Waypoint.

◆ setColor()

virtual void ServerWaypoint::setColor ( ::std::optional<::mce::Color > const & color)
virtual

Reimplemented from Waypoint.

◆ setIsVisible()

virtual void ServerWaypoint::setIsVisible ( bool isVisible)
virtual

Reimplemented from Waypoint.

◆ setClientPositionAuthority()

virtual void ServerWaypoint::setClientPositionAuthority ( bool clientPositionAuthority)
virtual

Reimplemented from Waypoint.

◆ setTexturePath()

virtual void ServerWaypoint::setTexturePath ( ::std::optional<::std::string > const & texturePath)
virtual

Reimplemented from Waypoint.

◆ setIconSize()

virtual void ServerWaypoint::setIconSize ( ::Vec2 const & iconSize)
virtual

Reimplemented from Waypoint.

◆ update()

virtual void ServerWaypoint::update ( ::Player const & viewingPlayer)
virtual

Reimplemented from Waypoint.

◆ $vftable()

MCAPI void ** ServerWaypoint::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: