19 ::ll::TypedStorage<1, 1, bool> mAttackOnce;
20 ::ll::TypedStorage<1, 1, bool> mRequireCompletePath;
21 ::ll::TypedStorage<1, 1, bool> mTrackTarget;
22 ::ll::TypedStorage<4, 4, int> mRandomStopInterval;
23 ::ll::TypedStorage<4, 4, float> mCooldownTime;
24 ::ll::TypedStorage<4, 4, float> mMinPathTime;
25 ::ll::TypedStorage<4, 4, float> mMaxPathTime;
26 ::ll::TypedStorage<4, 4, float> mPathFailTimeIncrease;
27 ::ll::TypedStorage<4, 4, float> mInnerBoundaryTimeIncrease;
28 ::ll::TypedStorage<4, 4, float> mOuterBoundaryTimeIncrease;
29 ::ll::TypedStorage<4, 4, float> mPathInnerBoundary;
30 ::ll::TypedStorage<4, 4, float> mPathOuterBoundary;
31 ::ll::TypedStorage<4, 4, float> mMeleeFov;
32 ::ll::TypedStorage<4, 4, float> mMaxRotationX;
33 ::ll::TypedStorage<4, 4, float> mMaxHeadRotationY;
34 ::ll::TypedStorage<4, 4, float> mSpeedMultiplier;
35 ::ll::TypedStorage<8, 32, ::std::string> mAttackTypes;
36 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnAttack;
37 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnKill;
38 ::ll::TypedStorage<1, 1, bool> mSetPersistent;
39 ::ll::TypedStorage<1, 1, bool> mCanSpreadOnFire;
Definition EntityContext.h:16