LeviLamina
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MeleeAttackBaseDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseGoalDefinition.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
39 // NOLINTEND
40
41public:
42 // prevent constructor by default
45
46public:
47 // virtual functions
48 // NOLINTBEGIN
49 // vIndex: 0
50 virtual ~MeleeAttackBaseDefinition() /*override*/;
51 // NOLINTEND
52
53public:
54 // member functions
55 // NOLINTBEGIN
57
58 MCAPI void initialize(::EntityContext& goal, ::MeleeAttackBaseGoal& entity) const;
59 // NOLINTEND
60
61public:
62 // constructor thunks
63 // NOLINTBEGIN
64 MCAPI void* $ctor();
65 // NOLINTEND
66
67public:
68 // destructor thunk
69 // NOLINTBEGIN
70 MCAPI void $dtor();
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCAPI static void** $vftable();
77 // NOLINTEND
78};
Definition BaseGoalDefinition.h:10
Definition EntityContext.h:16
Definition MeleeAttackBaseDefinition.h:14
Definition MeleeAttackBaseGoal.h:19
Definition Alias.h:14