3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/FallingBlock.h"
22namespace BlockEvents {
class BlockPlayerInteractEvent; }
23namespace mce {
class Color; }
31 virtual ::AABB getCollisionShape(
44 virtual ::mce::Color getDustColor(
::Block const&)
const ;
47 virtual ::std::string getDustParticleName(
::Block const&)
const ;
53 virtual bool falling()
const ;
59 virtual bool isCraftingBlock()
const ;
70 virtual bool isInteractiveBlock()
const ;
73 virtual bool canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const ;
76 virtual void _addHardCodedBlockComponents(
::Experiments const& experiments) ;
99 MCAPI ::AABB $getCollisionShape(
109 MCFOLD ::mce::Color $getDustColor(
::Block const&)
const;
111 MCFOLD ::std::string $getDustParticleName(
::Block const&)
const;
115 MCFOLD
bool $falling()
const;
119 MCFOLD
bool $isCraftingBlock()
const;
126 MCFOLD
bool $isInteractiveBlock()
const;
128 MCFOLD
bool $canProvideSupport(
::Block const&, uchar face, ::BlockSupportType type)
const;
130 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const& experiments);
Definition AnvilBlock.h:26
static MCAPI void ** $vftable()
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:24
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5