3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/FallingBlock.h"
22namespace mce {
class Color; }
43 virtual ::mce::Color getDustColor(
::Block const&)
const ;
46 virtual ::std::string getDustParticleName(
::Block const&)
const ;
52 virtual bool falling()
const ;
58 virtual bool isCraftingBlock()
const ;
69 virtual bool isInteractiveBlock()
const ;
72 virtual bool canProvideSupport(
::Block const&, uchar, ::BlockSupportType)
const ;
104 MCFOLD ::mce::Color $getDustColor(
::Block const&)
const;
106 MCFOLD ::std::string $getDustParticleName(
::Block const&)
const;
110 MCFOLD
bool $falling()
const;
114 MCFOLD
bool $isCraftingBlock()
const;
121 MCFOLD
bool $isInteractiveBlock()
const;
127 MCAPI
static void** $vftable();
Definition AnvilBlock.h:25
Definition BaseGameVersion.h:13
Definition BlockSource.h:67
Definition FallingBlock.h:20
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:24
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5