LeviLamina
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AnvilBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/AnvilDamage.h"
8#include "mc/world/level/block/BlockSupportType.h"
9#include "mc/world/level/block/FallingBlock.h"
10
11// auto generated forward declare list
12// clang-format off
13class AABB;
14class BaseGameVersion;
15class Block;
16class BlockPos;
17class BlockSource;
18class Experiments;
20class HashedString;
23namespace BlockEvents { class BlockPlayerInteractEvent; }
24namespace mce { class Color; }
25// clang-format on
26
27class AnvilBlock : public ::FallingBlock {
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ::AABB getCollisionShape(
32 ::Block const& block,
34 ::BlockPos const& pos,
36 ) const /*override*/;
37
38 virtual ::AABB const&
39 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
40 /*override*/;
41
42 virtual ::mce::Color getDustColor(::Block const&) const /*override*/;
43
44 virtual ::std::string getDustParticleName(::Block const&) const /*override*/;
45
46 virtual void animateTick(::BlockAnimateTickData const&) const /*override*/;
47
48 virtual bool falling() const /*override*/;
49
50 virtual void onLand(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 virtual bool isCraftingBlock() const /*override*/;
53
54 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
55
56 virtual bool
57 getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const
58 /*override*/;
59
60 virtual bool isInteractiveBlock() const /*override*/;
61
62 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const /*override*/;
63
64 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
65
66 virtual ~AnvilBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
73 // NOLINTEND
74
75public:
76 // static functions
77 // NOLINTBEGIN
78 MCAPI static ::AABB const& _getShape(::BlockPos const& pos, ::Block const& block, ::AABB& bufferValue);
79
80 MCAPI_C static ::AnvilDamage getDamageEnumForName(::HashedString const& name);
81
82 MCAPI_S static int getDamageForName(::HashedString const& name);
83 // NOLINTEND
84
85public:
86 // virtual function thunks
87 // NOLINTBEGIN
88 MCAPI ::AABB $getCollisionShape(
89 ::Block const& block,
91 ::BlockPos const& pos,
93 ) const;
94
95 MCAPI ::AABB const&
96 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
97
98 MCFOLD ::mce::Color $getDustColor(::Block const&) const;
99
100 MCFOLD ::std::string $getDustParticleName(::Block const&) const;
101
102 MCFOLD void $animateTick(::BlockAnimateTickData const&) const;
103
104 MCFOLD bool $falling() const;
105
106 MCAPI void $onLand(::BlockSource& region, ::BlockPos const& pos) const;
107
108 MCFOLD bool $isCraftingBlock() const;
109
110 MCFOLD bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
111
112 MCFOLD bool
113 $getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const;
114
115 MCFOLD bool $isInteractiveBlock() const;
116
117#ifdef LL_PLAT_S
118 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType type) const;
119#endif
120
121 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
122
123
124 // NOLINTEND
125
126public:
127 // vftables
128 // NOLINTBEGIN
129 MCAPI static void** $vftable();
130 // NOLINTEND
131};
Definition AABB.h:18
Definition AnvilBlock.h:27
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:19
Definition BlockSource.h:68
static MCAPI void ** $vftable()
Definition Block.h:43
Definition Experiments.h:14
Definition FallingBlock.h:20
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:25
Definition Color.h:13
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14