26class AnvilBlock :
public ::FallingBlock {
34 virtual ::AABB getCollisionShape(
45 virtual ::mce::Color getDustColor(
::Block const&)
const ;
47 virtual ::std::string getDustParticleName(
::Block const&)
const ;
51 virtual bool falling()
const ;
55 virtual bool isCraftingBlock()
const ;
59 virtual bool isInteractiveBlock()
const ;
61 virtual bool canProvideSupport(
::Block const& face, uchar type, ::BlockSupportType)
const ;
67 MCAPI AnvilBlock(::std::string
const& nameId,
int id);
78 MCFOLD static ::AnvilDamage getDamageEnumForName(
::HashedString const& name);
83 MCAPI static ::HashedString
const& getNameForDamage(
int damage);
89 MCAPI
void* $ctor(::std::string
const& nameId,
int id);
95 MCAPI ::AABB $getCollisionShape(
105 MCFOLD ::mce::Color $getDustColor(
::Block const&)
const;
107 MCFOLD ::std::string $getDustParticleName(
::Block const&)
const;
111 MCFOLD
bool $falling()
const;
115 MCFOLD
bool $isCraftingBlock()
const;
119 MCFOLD
bool $isInteractiveBlock()
const;
121 MCFOLD
bool $canProvideSupport(
::Block const& face, uchar type, ::BlockSupportType)
const;