LeviLamina
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SculkShriekerBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListener.h"
7#include "mc/world/level/block/actor/BlockActor.h"
8#include "mc/world/level/block/actor/BlockActorType.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class BlockPos;
14class BlockSource;
15class CompoundTag;
16class DataLoadHelper;
17class ILevel;
18class Player;
19class SaveContext;
20// clang-format on
21
22class SculkShriekerBlockActor : public ::BlockActor {
23public:
24 // SculkShriekerBlockActor inner types declare
25 // clang-format off
26 struct QueuedResponse;
27 // clang-format on
28
29 // SculkShriekerBlockActor inner types define
31 public:
32 // member variables
33 // NOLINTBEGIN
34 ::ll::TypedStorage<4, 4, int> threatLevel;
35 // NOLINTEND
36 };
37
38public:
39 // member variables
40 // NOLINTBEGIN
41 ::ll::TypedStorage<8, 200, ::VibrationListener> mVibrationListener;
42 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
43 ::ll::TypedStorage<4, 8, ::std::optional<::SculkShriekerBlockActor::QueuedResponse>> mQueuedResponse;
44 // NOLINTEND
45
46public:
47 // prevent constructor by default
48 SculkShriekerBlockActor();
49
50public:
51 // virtual functions
52 // NOLINTBEGIN
53 virtual void tick(::BlockSource& region) /*override*/;
54
55 virtual void onRemoved(::BlockSource& region) /*override*/;
56
57 virtual void load(::ILevel& level, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
58
59 virtual bool save(::CompoundTag& tag, ::SaveContext const& saveContext) const /*override*/;
60 // NOLINTEND
61
62public:
63 // member functions
64 // NOLINTBEGIN
65 MCAPI explicit SculkShriekerBlockActor(::BlockPos const& pos);
66
67 MCAPI void tryRespond(::BlockSource& region, ::BlockPos const& pos);
68
69 MCAPI bool tryShriek(::BlockSource& region, ::BlockPos pos, ::Player& provokingPlayer);
70 // NOLINTEND
71
72public:
73 // static functions
74 // NOLINTBEGIN
75 MCAPI static bool _canRespond(::BlockSource const& region, ::BlockPos const& pos);
76
77 MCAPI static ::SculkShriekerBlockActor* tryGet(::BlockSource& region, ::BlockPos blockPos);
78
79 MCAPI static ::Player* tryGetPlayerInHierarchy(::Actor* actor);
80 // NOLINTEND
81
82public:
83 // static variables
84 // NOLINTBEGIN
85 MCAPI static ::BlockActorType const& TypeId();
86 // NOLINTEND
87
88public:
89 // constructor thunks
90 // NOLINTBEGIN
91 MCAPI void* $ctor(::BlockPos const& pos);
92 // NOLINTEND
93
94public:
95 // virtual function thunks
96 // NOLINTBEGIN
97 MCFOLD void $tick(::BlockSource& region);
98
99 MCFOLD void $onRemoved(::BlockSource& region);
100
101 MCAPI void $load(::ILevel& level, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
102
103 MCAPI bool $save(::CompoundTag& tag, ::SaveContext const& saveContext) const;
104
105
106 // NOLINTEND
107
108public:
109 // vftables
110 // NOLINTBEGIN
111 MCNAPI static void** $vftable();
112 // NOLINTEND
113};
Definition Actor.h:125
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition ILevel.h:219
Definition Player.h:137
Definition SaveContext.h:5
static MCAPI void ** $vftable()
Definition SculkShriekerBlockActor.h:30