33 ::ll::TypedStorage<4, 4, int> threatLevel;
40 ::ll::TypedStorage<8, 200, ::VibrationListener> mVibrationListener;
41 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mListenerRegistration;
42 ::ll::TypedStorage<4, 8, ::std::optional<::SculkShriekerBlockActor::QueuedResponse>> mQueuedResponse;
83 MCAPI static ::Player* tryGetPlayerInHierarchy(
::Actor* actor);
Definition SaveContext.h:5