LeviLamina
Loading...
Searching...
No Matches
PostAIUpdateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
11
12// auto generated forward declare list
13// clang-format off
17struct MobFlagComponent;
23// clang-format on
24
Definition EntityModifier.h:6
Definition Optional.h:8
Definition PostAIUpdateSystem.h:25
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::Exclude<::MobIsImmobileFlagComponent, ::IsDeadFlagComponent >, ::Optional<::OnGroundFlagComponent const >, ::NoActionTimeComponent > view, ::EntityModifier<::WasOnGroundFlagComponent > mod)
static MCAPI void doPostAiUpdate(::StrictEntityContext &entity, ::Optional<::OnGroundFlagComponent const > onGround, ::NoActionTimeComponent &noActionTime, ::EntityModifier<::WasOnGroundFlagComponent > mod)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Exclude.h:6
Definition Include.h:6
Definition IsDeadFlagComponent.h:5
Definition MobFlagComponent.h:5
Definition MobIsImmobileFlagComponent.h:5
Definition NoActionTimeComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition WasOnGroundFlagComponent.h:5