Definition PostAIUpdateSystem.h:25
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::Exclude<::MobIsImmobileFlagComponent, ::IsDeadFlagComponent >, ::Optional<::OnGroundFlagComponent const >, ::NoActionTimeComponent > view, ::EntityModifier<::WasOnGroundFlagComponent > mod)
static MCAPI void doPostAiUpdate(::StrictEntityContext &entity, ::Optional<::OnGroundFlagComponent const > onGround, ::NoActionTimeComponent &noActionTime, ::EntityModifier<::WasOnGroundFlagComponent > mod)
Definition StrictEntityContext.h:8