LeviLamina
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PostAIUpdateSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/EntityModifier.h"
9#include "mc/deps/ecs/strict/Exclude.h"
10#include "mc/deps/ecs/strict/Include.h"
11
12// auto generated forward declare list
13// clang-format off
17struct MobFlagComponent;
23// clang-format on
24
26public:
27 // static functions
28 // NOLINTBEGIN
29 MCAPI static ::TickingSystemWithInfo createSystem();
30
31 MCAPI static void doPostAiUpdate(
34 ::NoActionTimeComponent& noActionTime,
36 );
37
38 MCAPI static void tick(
39 ::ViewT<
46 );
47 // NOLINTEND
48};
Definition EntityModifier.h:6
Definition Optional.h:8
Definition PostAIUpdateSystem.h:25
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Exclude.h:6
Definition Include.h:6
Definition IsDeadFlagComponent.h:5
Definition MobFlagComponent.h:5
Definition MobIsImmobileFlagComponent.h:5
Definition NoActionTimeComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition TickingSystemWithInfo.h:11
Definition WasOnGroundFlagComponent.h:5