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static MCAPI ::TickingSystemWithInfo | createSystem () |
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static MCAPI void | doPostAiUpdate (::StrictEntityContext &entity, ::Optional<::OnGroundFlagComponent const > onGround, ::NoActionTimeComponent &noActionTime, ::EntityModifier<::WasOnGroundFlagComponent > mod) |
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static MCAPI void | tick (::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::Exclude<::MobIsImmobileFlagComponent, ::IsDeadFlagComponent >, ::Optional<::OnGroundFlagComponent const >, ::NoActionTimeComponent > view, ::EntityModifier<::WasOnGroundFlagComponent > mod) |
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◆ createSystem()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ doPostAiUpdate()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tick()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: