LeviLamina
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PostAIUpdateSystem Class Reference

Static Public Member Functions

static MCAPI ::TickingSystemWithInfo createSystem ()
 
static MCAPI void doPostAiUpdate (::StrictEntityContext &entity, ::Optional<::OnGroundFlagComponent const > onGround, ::NoActionTimeComponent &noActionTime, ::EntityModifier<::WasOnGroundFlagComponent > mod)
 
static MCAPI void tick (::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::Exclude<::MobIsImmobileFlagComponent, ::IsDeadFlagComponent >, ::Optional<::OnGroundFlagComponent const >, ::NoActionTimeComponent > view, ::EntityModifier<::WasOnGroundFlagComponent > mod)
 

Member Function Documentation

◆ createSystem()

static MCAPI ::TickingSystemWithInfo PostAIUpdateSystem::createSystem ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ doPostAiUpdate()

static MCAPI void PostAIUpdateSystem::doPostAiUpdate ( ::StrictEntityContext & entity,
::Optional<::OnGroundFlagComponent const > onGround,
::NoActionTimeComponent & noActionTime,
::EntityModifier<::WasOnGroundFlagComponent > mod )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tick()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: