LeviLamina
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PushActorsSystem Struct Reference

Static Public Member Functions

static MCAPI void _tickPushActors (::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent, ::PushActorsRequestComponent >, ::ActorOwnerComponent > view, ::EntityModifier<::PushActorsRequestComponent > mod)
 
static MCAPI ::TickingSystemWithInfo createSystem ()
 
static MCAPI void pushActors (::ActorOwnerComponent &actorOwnerComponent)
 

Member Function Documentation

◆ _tickPushActors()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createSystem()

static MCAPI ::TickingSystemWithInfo PushActorsSystem::createSystem ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pushActors()

static MCAPI void PushActorsSystem::pushActors ( ::ActorOwnerComponent & actorOwnerComponent)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this struct was generated from the following file: