3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/monster/Zombie.h"
14namespace mce {
class UUID; }
36 virtual void normalTick() ;
39 virtual bool checkSpawnRules(
bool fromSpawner) ;
42 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
45 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
57 MCAPI
void _alert(
::Mob& target);
63 MCAPI static ::mce::UUID
const& SPEED_MODIFIER_ATTACK_UUID();
69 MCAPI
void $normalTick();
71 MCAPI
bool $checkSpawnRules(
bool fromSpawner);
73 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
Definition ActorDamageSource.h:18
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition PigZombie.h:17
static MCAPI void ** $vftable()