LeviLamina
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CarpetBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockActor;
15class BlockPos;
16class BlockSource;
17class Container;
18class Experiments;
21class ItemInstance;
22class Vec3;
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class CarpetBlock : public ::BlockLegacy {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 11
31 virtual ::AABB const& getVisualShape(::Block const&, ::AABB& bufferAABB) const /*override*/;
32
33 // vIndex: 5
34 virtual ::AABB getCollisionShape(
35 ::Block const& block,
36 ::IConstBlockSource const& region,
37 ::BlockPos const& pos,
39 ) const /*override*/;
40
41 // vIndex: 78
42 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
43
44 // vIndex: 86
45 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
46 /*override*/;
47
48 // vIndex: 138
49 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
50
51 // vIndex: 56
52 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
53 /*override*/;
54
55 // vIndex: 89
56 virtual ::ItemInstance asItemInstance(::Block const& block, ::BlockActor const*) const /*override*/;
57
58 // vIndex: 58
59 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
60 /*override*/;
61
62 // vIndex: 130
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 // vIndex: 0
66 virtual ~CarpetBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCAPI ::AABB const& $getVisualShape(::Block const&, ::AABB& bufferAABB) const;
79
80 MCAPI ::AABB $getCollisionShape(
81 ::Block const& block,
82 ::IConstBlockSource const& region,
83 ::BlockPos const& pos,
85 ) const;
86
87 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
88
89 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
90
91 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
92
93 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
94
95 MCFOLD ::ItemInstance $asItemInstance(::Block const& block, ::BlockActor const*) const;
96
97 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
98
99 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCNAPI static void** $vftable();
106 // NOLINTEND
107};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition CarpetBlock.h:26
static MCAPI void ** $vftable()
Definition Container.h:30
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition ItemInstance.h:16
Definition Vec3.h:10
Definition optional_ref.h:10