3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/deps/scripting/runtime/Result.h"
8#include "mc/scripting/modules/minecraft/components/ScriptComponent.h"
14namespace ScriptModuleMinecraft {
class ScriptActor; }
15namespace ScriptModuleMinecraft {
struct ScriptInvalidActorError; }
16namespace Scripting {
class WeakLifetimeScope; }
17namespace Scripting {
struct ClassBinding; }
18namespace Scripting {
struct Error; }
21namespace ScriptModuleMinecraft {
51 ::std::string
const&
id
54 MCNAPI ::Scripting::Error
_functionError(::std::string_view functionName)
const;
62 MCNAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>
getEntityV1()
const;
64 MCNAPI ::Scripting::Result<
73 MCNAPI static ::Scripting::ClassBinding
bind();
75 MCNAPI static ::Scripting::ClassBinding
bindV010();
Definition ScriptActorComponent.h:23
MCAPI void * $ctor(::WeakEntityRef const &entity, ::Scripting::WeakLifetimeScope const &context, ::std::string const &id)
MCAPI::Scripting::Error _getPropertyError(::std::string_view propertyName) const
MCAPI ScriptActorComponent(::WeakEntityRef const &entity, ::Scripting::WeakLifetimeScope const &context, ::std::string const &id)
MCAPI::Scripting::Error _setPropertyError(::std::string_view propertyName) const
MCAPI ::Scripting::Result< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor >, ::ScriptModuleMinecraft::ScriptInvalidActorError > getEntityV2() const
MCAPI::Scripting::Error _functionError(::std::string_view functionName) const
MCAPI::Actor * _tryGetOwner() const
MCAPI void * $ctor(::ScriptModuleMinecraft::ScriptActorComponent const &)
MCAPI ScriptActorComponent(::ScriptModuleMinecraft::ScriptActorComponent const &)
static MCAPI void ** $vftable()
MCAPI ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor > getEntityV1() const
static MCAPI ::Scripting::ClassBinding bind()
static MCAPI ::Scripting::ClassBinding bindV010()
Definition ScriptComponent.h:13
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:7
Definition WeakEntityRef.h:14
Definition ScriptInvalidActorError.h:17