LeviLamina
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ParticleEngine.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/particle/ParticleLayer.h"
7#include "mc/comprehensive/ParticleType.h"
8#include "mc/deps/core/container/slot_map_handle.h"
9#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
10#include "mc/deps/core/utility/NonOwnerPointer.h"
11#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
12#include "mc/util/Random.h"
13
14// auto generated forward declare list
15// clang-format off
16class CustomParticle;
17class HashedString;
18class Level;
19class LightTexture;
20class Particle;
22class ScreenContext;
23class SeasonsRenderer;
24class Vec3;
28namespace ParticleSystem { class ParticleEmitter; }
29// clang-format on
30
32public:
33 // ParticleEngine inner types define
34 using ParticleBin = ::std::vector<::std::unique_ptr<::Particle>>;
35
36 using ParticleTextureMap = ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>;
37
38public:
39 // member variables
40 // NOLINTBEGIN
41 ::ll::TypedStorage<8, 2520, ::std::vector<::std::unique_ptr<::Particle>>[105]> mInactiveParticlesPool;
42 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
43 ::ll::TypedStorage<8, 6720, ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>[105]>
44 mActiveParticles;
45 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::CustomParticle>>> customParticles;
46 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::Particle>>> mNewParticles;
47 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::SeasonsRenderer>> mSeasons;
48 ::ll::TypedStorage<8, 8, ::LightTexture&> mLightTexture;
49 ::ll::TypedStorage<8, 2544, ::Random> random;
50 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> opaqueMat;
51 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> alphaTestMat;
52 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> blendMat;
53 ::ll::TypedStorage<4, 420, uint[105]> maxParticleCount;
54 ::ll::TypedStorage<4, 420, uint[105]> particleCount;
55 ::ll::TypedStorage<1, 1, bool> mTemporaryCameraActive;
56 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ParticleType, ::HashedString>> mNewParticleSystemJsonLookup;
57 ::ll::TypedStorage<
58 8,
59 64,
60 ::std::unordered_map<
61 ::ParticleType,
62 ::Bedrock::slot_map_handle<::std::unique_ptr<::ParticleSystem::ParticleEmitter>, 64, 32>>>
63 mNewParticleSystemMap;
64 // NOLINTEND
65
66public:
67 // prevent constructor by default
68 ParticleEngine& operator=(ParticleEngine const&);
69 ParticleEngine(ParticleEngine const&);
70 ParticleEngine();
71
72public:
73 // virtual functions
74 // NOLINTBEGIN
75 virtual ~ParticleEngine() /*override*/ = default;
76 // NOLINTEND
77
78public:
79 // member functions
80 // NOLINTBEGIN
81 MCAPI ParticleEngine(
82 ::Level& level,
83 ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons,
84 ::LightTexture& lightTexture
85 );
86
87 MCAPI void _emitParticleNew(
88 ::ParticleSystemEngine& particleSystemEngine,
89 ::ParticleType type,
90 ::Vec3 const& pos,
91 ::Vec3 const& dir,
92 int data
93 );
94
95 MCAPI ::ParticleLayerRenderObject _extractParticleLayer(
96 ::ScreenContext& screenContext,
97 ::ParticleRenderContext const& particleRenderContext,
98 ::ParticleLayer particleLayer,
99 ::mce::MaterialPtr const& mat
100 ) const;
101
102 MCAPI void addCustomParticle(::std::unique_ptr<::CustomParticle> particle);
103
104 MCAPI void clear();
105
106 MCAPI ::ParticleRenderObjectCollection
107 extract(::ScreenContext& screenContext, ::Vec3 const& cameraPos, ::Vec3 const& viewOff, float minDist) const;
108
109 MCAPI ::ParticleRenderObjectCollection extractEmptyCollection(::ScreenContext& screenContext) const;
110
111 MCAPI void tick();
112 // NOLINTEND
113
114public:
115 // static functions
116 // NOLINTBEGIN
117 MCAPI static void render(::ScreenContext& screenContext, ::ParticleLayerRenderObject const& particleState);
118 // NOLINTEND
119
120public:
121 // constructor thunks
122 // NOLINTBEGIN
123 MCAPI void*
124 $ctor(::Level& level, ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons, ::LightTexture& lightTexture);
125 // NOLINTEND
126};
Definition EnableNonOwnerReferences.h:7
Definition CustomParticle.h:5
Definition HashedString.h:5
Definition Level.h:253
Definition LightTexture.h:5
Definition ParticleEngine.h:5
Definition ParticleSystemEngine.h:5
Definition ParticleEmitter.h:7
Definition Particle.h:5
Definition ScreenContext.h:5
Definition SeasonsRenderer.h:5
Definition Vec3.h:10
Definition ParticleLayerRenderObject.h:5
Definition ParticleRenderContext.h:5
Definition ParticleRenderObjectCollection.h:5