3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/particle/ParticleLayer.h"
7#include "mc/comprehensive/ParticleType.h"
8#include "mc/deps/core/container/slot_map_handle.h"
9#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
10#include "mc/deps/core/utility/NonOwnerPointer.h"
11#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
12#include "mc/util/Random.h"
34 using ParticleBin = ::std::vector<::std::unique_ptr<::Particle>>;
36 using ParticleTextureMap = ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>;
41 ::ll::TypedStorage<8, 2376, ::std::vector<::std::unique_ptr<::Particle>>[99]> mInactiveParticlesPool;
42 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
43 ::ll::TypedStorage<8, 6336, ::std::unordered_map<::ParticleType, ::std::vector<::std::unique_ptr<::Particle>>>[99]>
45 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::CustomParticle>>> customParticles;
46 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::Particle>>> mNewParticles;
47 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::SeasonsRenderer>> mSeasons;
48 ::ll::TypedStorage<8, 8, ::LightTexture&> mLightTexture;
49 ::ll::TypedStorage<8, 2576, ::Random> random;
50 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> opaqueMat;
51 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> alphaTestMat;
52 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> blendMat;
53 ::ll::TypedStorage<4, 396, uint[99]> maxParticleCount;
54 ::ll::TypedStorage<4, 396, uint[99]> particleCount;
55 ::ll::TypedStorage<1, 1, bool> mTemporaryCameraActive;
56 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ParticleType, ::HashedString>> mNewParticleSystemJsonLookup;
62 ::Bedrock::slot_map_handle<::std::unique_ptr<::ParticleSystem::ParticleEmitter>, 64, 32>>>
63 mNewParticleSystemMap;
68 ParticleEngine& operator=(ParticleEngine
const&);
69 ParticleEngine(ParticleEngine
const&);
75 virtual ~ParticleEngine() ;
83 ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons,
84 ::LightTexture& lightTexture
87 MCAPI ::std::unique_ptr<::Particle> _create(::ParticleType type);
89 MCAPI
void _emitParticleNew(
90 ::ParticleSystemEngine& particleSystemEngine,
97 MCAPI ::ParticleLayerRenderObject _extractParticleLayer(
98 ::ScreenContext& screenContext,
99 ::ParticleRenderContext
const& particleRenderContext,
100 ::ParticleLayer particleLayer,
101 ::mce::MaterialPtr
const& mat
104 MCAPI
void addCustomParticle(::std::unique_ptr<::CustomParticle> particle);
108 MCAPI ::Particle* instance(
113 ::ParticleSystemEngine* particleSystemEngine,
114 ::CompoundTag
const* tag
123 MCAPI
static void render(::ScreenContext& screenContext, ::ParticleLayerRenderObject
const& particleState);
130 $ctor(::Level& level, ::Bedrock::NotNullNonOwnerPtr<::SeasonsRenderer> seasons, ::LightTexture& lightTexture);
Definition EnableNonOwnerReferences.h:7
Definition CompoundTag.h:23
Definition HashedString.h:5
Definition LightTexture.h:5
Definition ParticleEngine.h:5
static MCAPI void ** $vftable()
Definition ParticleSystemEngine.h:5
Definition ParticleEmitter.h:7
Definition ScreenContext.h:5
Definition CustomParticle.h:5
Definition ParticleLayerRenderObject.h:5
Definition ParticleRenderContext.h:5
Definition SeasonsRenderer.h:5