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ActorRuntimeIDManager Class Reference

Public Member Functions

ActorRuntimeIDManageroperator= (ActorRuntimeIDManager const &)
 
 ActorRuntimeIDManager (ActorRuntimeIDManager const &)
 
MCAPI ActorRuntimeIDManager (::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager)
 
MCAPI void _addEntity (::EntityContext const &entity)
 
MCAPI void _onActorAdded (::Actor &actor)
 
MCAPI void _onRemoveActorEntityReferences (::Actor &actor)
 
MCAPI void _removeEntity (::EntityContext const &entity)
 
MCAPI::Actor * getRuntimeActorEntity (::ActorRuntimeID actorId, bool getRemoved) const
 
MCAPI void initialize (::IActorManagerConnector &actorManagerConnector)
 
MCAPI void removeRuntimeActorEntity (::ActorRuntimeID actorRuntimeID)
 
MCAPI ~ActorRuntimeIDManager ()
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager)
 
MCAPI void $dtor ()
 

Public Attributes

::ll::UntypedStorage< 8, 8 > mUnk322003
 
::ll::UntypedStorage< 8, 64 > mUnk5c39dd
 
::ll::UntypedStorage< 8, 24 > mUnk666330
 
::ll::UntypedStorage< 8, 16 > mUnke0e9d8
 
::ll::UntypedStorage< 8, 16 > mUnkc90853
 
::ll::UntypedStorage< 8, 16 > mUnk2b82b5
 
::ll::UntypedStorage< 8, 16 > mUnkd8c1d0
 
::ll::UntypedStorage< 8, 16 > mUnk450b11
 
::ll::UntypedStorage< 8, 16 > mUnk7cb178
 

Constructor & Destructor Documentation

◆ ActorRuntimeIDManager()

MCAPI ActorRuntimeIDManager::ActorRuntimeIDManager ( ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~ActorRuntimeIDManager()

MCAPI ActorRuntimeIDManager::~ActorRuntimeIDManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ _addEntity()

MCAPI void ActorRuntimeIDManager::_addEntity ( ::EntityContext const & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onActorAdded()

MCAPI void ActorRuntimeIDManager::_onActorAdded ( ::Actor & actor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _onRemoveActorEntityReferences()

MCAPI void ActorRuntimeIDManager::_onRemoveActorEntityReferences ( ::Actor & actor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _removeEntity()

MCAPI void ActorRuntimeIDManager::_removeEntity ( ::EntityContext const & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getRuntimeActorEntity()

MCAPI::Actor * ActorRuntimeIDManager::getRuntimeActorEntity ( ::ActorRuntimeID actorId,
bool getRemoved ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initialize()

MCAPI void ActorRuntimeIDManager::initialize ( ::IActorManagerConnector & actorManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ removeRuntimeActorEntity()

MCAPI void ActorRuntimeIDManager::removeRuntimeActorEntity ( ::ActorRuntimeID actorRuntimeID)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * ActorRuntimeIDManager::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void ActorRuntimeIDManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: