LeviLamina
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ActorRuntimeIDManager.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/utility/NonOwnerPointer.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
ActorRuntimeID
;
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class
EntityContext
;
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class
GameplayUserManager
;
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class
IActorManagerConnector
;
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// clang-format on
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class
ActorRuntimeIDManager
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnk322003;
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::ll::UntypedStorage<8, 64>
mUnk5c39dd;
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::ll::UntypedStorage<8, 24>
mUnk666330;
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::ll::UntypedStorage<8, 16>
mUnke0e9d8;
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::ll::UntypedStorage<8, 16>
mUnkc90853;
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::ll::UntypedStorage<8, 16>
mUnk2b82b5;
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::ll::UntypedStorage<8, 16>
mUnkd8c1d0;
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::ll::UntypedStorage<8, 16>
mUnk450b11;
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::ll::UntypedStorage<8, 16>
mUnk7cb178;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ActorRuntimeIDManager
& operator=(
ActorRuntimeIDManager
const
&);
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ActorRuntimeIDManager
(
ActorRuntimeIDManager
const
&);
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ActorRuntimeIDManager
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
explicit
ActorRuntimeIDManager
(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager);
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MCNAPI
void
_addEntity
(
::EntityContext
const
& entity);
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MCNAPI
void
_onActorAdded
(
::Actor
& actor);
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MCNAPI
void
_onRemoveActorEntityReferences
(
::Actor
& actor);
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MCNAPI
void
_removeEntity
(
::EntityContext
const
& entity);
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MCNAPI ::Actor*
getRuntimeActorEntity
(
::ActorRuntimeID
actorId,
bool
getRemoved)
const
;
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MCNAPI
void
initialize
(
::IActorManagerConnector
& actorManagerConnector);
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MCNAPI
void
removeRuntimeActorEntity
(
::ActorRuntimeID
actorRuntimeID);
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MCNAPI
~ActorRuntimeIDManager
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCNAPI
void
*
$ctor
(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
ActorRuntimeIDManager
Definition
ActorRuntimeIDManager.h:17
ActorRuntimeIDManager::~ActorRuntimeIDManager
MCAPI ~ActorRuntimeIDManager()
ActorRuntimeIDManager::initialize
MCAPI void initialize(::IActorManagerConnector &actorManagerConnector)
ActorRuntimeIDManager::_onRemoveActorEntityReferences
MCAPI void _onRemoveActorEntityReferences(::Actor &actor)
ActorRuntimeIDManager::getRuntimeActorEntity
MCAPI::Actor * getRuntimeActorEntity(::ActorRuntimeID actorId, bool getRemoved) const
ActorRuntimeIDManager::ActorRuntimeIDManager
MCAPI ActorRuntimeIDManager(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager)
ActorRuntimeIDManager::_onActorAdded
MCAPI void _onActorAdded(::Actor &actor)
ActorRuntimeIDManager::_addEntity
MCAPI void _addEntity(::EntityContext const &entity)
ActorRuntimeIDManager::$ctor
MCAPI void * $ctor(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager > gameplayUserManager)
ActorRuntimeIDManager::removeRuntimeActorEntity
MCAPI void removeRuntimeActorEntity(::ActorRuntimeID actorRuntimeID)
ActorRuntimeIDManager::_removeEntity
MCAPI void _removeEntity(::EntityContext const &entity)
ActorRuntimeIDManager::$dtor
MCAPI void $dtor()
ActorRuntimeID
Definition
ActorRuntimeID.h:5
Actor
Definition
Actor.h:103
EntityContext
Definition
EntityContext.h:16
GameplayUserManager
Definition
GameplayUserManager.h:22
IActorManagerConnector
Definition
IActorManagerConnector.h:14
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
level
ActorRuntimeIDManager.h
Generated on Fri Jun 13 2025 05:05:11 for LeviLamina by
1.12.0