LeviLamina
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ActorRuntimeIDManager.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class ActorRuntimeID;
12class EntityContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI explicit ActorRuntimeIDManager(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager);
42
43 MCAPI void _addEntity(::EntityContext const& entity);
44
45 MCAPI void _onActorAdded(::Actor& actor);
46
47 MCAPI void _onRemoveActorEntityReferences(::Actor& actor);
48
49 MCAPI void _removeEntity(::EntityContext const& entity);
50
51 MCAPI ::Actor* getRuntimeActorEntity(::ActorRuntimeID actorId, bool getRemoved) const;
52
53 MCAPI void initialize(::IActorManagerConnector& actorManagerConnector);
54
55 MCAPI void removeRuntimeActorEntity(::ActorRuntimeID actorRuntimeID);
56
58 // NOLINTEND
59
60public:
61 // constructor thunks
62 // NOLINTBEGIN
63 MCAPI void* $ctor(::Bedrock::NotNullNonOwnerPtr<::GameplayUserManager> gameplayUserManager);
64 // NOLINTEND
65
66public:
67 // destructor thunk
68 // NOLINTBEGIN
69 MCAPI void $dtor();
70 // NOLINTEND
71};
Definition ActorRuntimeIDManager.h:17
Definition ActorRuntimeID.h:5
Definition Actor.h:104
Definition EntityContext.h:16
Definition GameplayUserManager.h:22
Definition IActorManagerConnector.h:14
Definition Alias.h:14