39 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorIdentifier;
40 ::ll::TypedStorage<8, 24, ::CompoundTag> mSaveData;
47 ::ll::TypedStorage<8, 200, ::SerializedActorBlockActor::SerializedActor> mSerializedActor;
48 ::ll::TypedStorage<4, 4, int> mPose;
60 virtual void getDebugText(
61 ::std::vector<::std::string>& outputInfo,
66 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource&) ;
76 MCAPI ::Actor* _loadSerializedActor(
90 MCAPI ::Actor* spawnActor(
::BlockSource& region, ::Direction::Type direction);
92 MCAPI
bool trySerializeActor(
::Actor const& actor);
99 MCAPI
static void savePoseToItemForInventoryRendering(
::ItemStackBase& item,
int pose);
106 MCAPI static ::std::string_view
const& ACTOR_IDENTIFIER_TAG_NAME();
108 MCAPI static ::std::string_view
const& ACTOR_TAG_NAME();
110 MCAPI static ::std::string_view
const& POSE_TAG_NAME();
112 MCAPI static ::std::string_view
const& SAVE_DATA_TAG_NAME();
124 MCAPI
void $getDebugText(
125 ::std::vector<::std::string>& outputInfo,
130 MCAPI ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource&);
Definition SaveContext.h:5