3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/input/RectangleArea.h"
8#include "mc/deps/minecraft_renderer/renderer/Mesh.h"
9#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
25 enum class ArmorType :
int {
35 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
36 ::ll::TypedStorage<8, 8, uint64> mNumFullIcons;
37 ::ll::TypedStorage<8, 8, uint64> mNumHalfIcons;
38 ::ll::TypedStorage<8, 8, uint64> mNumEmptyIcons;
39 ::ll::TypedStorage<4, 4, float> mArmorHeightOffset;
40 ::ll::TypedStorage<8, 96, ::std::array<::mce::TexturePtr, 3>> mArmorTextures;
41 ::ll::TypedStorage<8, 1584, ::std::array<::mce::Mesh, 3>> mArmorMeshes;
42 ::ll::TypedStorage<4, 120, ::std::array<::glm::vec3, 10>> mIconPosition;
43 ::ll::TypedStorage<4, 16, ::RectangleArea> mRenderAABB;
49 virtual ~HudArmorRenderer() =
default;
51 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
54 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner,
int) ;
56 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
62 MCAPI HudArmorRenderer();
64 MCAPI
void _loadArmorTextures(::std::shared_ptr<::mce::TextureGroup> textureGroup);
66 MCFOLD
bool _validateArmorMeshes(::ScreenContext& screenContext);
78 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
80 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance&, ::UIControl& owner,
int);
82 MCAPI
bool $update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene);
Definition HudArmorRenderer.h:5
static MCAPI void ** $vftable()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition ScreenContext.h:5
Definition UICustomRenderer.h:5
Definition TextureGroup.h:7