3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
16namespace BlockEvents {
class BlockPlaceEvent; }
17namespace BlockEvents {
class BlockPlayerInteractEvent; }
31 virtual bool hasComparatorSignal()
const ;
38 virtual bool isSignalSource()
const ;
46 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition Experiments.h:14
Definition JukeboxBlock.h:20
MCAPI void $_addHardCodedBlockComponents(::Experiments const &)
static MCAPI void ** $vftable()
MCAPI void dropRecording(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI void $setupRedstoneComponent(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI bool $hasComparatorSignal() const
MCAPI bool $shouldConnectToRedstone(::BlockSource ®ion, ::BlockPos const &pos, ::Direction::Type direction) const
MCAPI void use(::BlockEvents::BlockPlayerInteractEvent &eventData) const
MCAPI bool $isSignalSource() const
MCAPI void onPlace(::BlockEvents::BlockPlaceEvent &eventData) const
MCAPI void $onRemove(::BlockSource ®ion, ::BlockPos const &pos) const
MCAPI int $getComparatorSignal(::BlockSource ®ion, ::BlockPos const &pos, ::Block const &block, uchar dir) const