24    ::ll::TypedStorage<1, 1, bool>                       mIsActive;
 
   25    ::ll::TypedStorage<1, 1, bool>                       mIsHunting;
 
   26    ::ll::TypedStorage<4, 4, int>                        mBlockRefreshCounter;
 
   27    ::ll::TypedStorage<8, 8, uint64>                     mNextAmbientSound;
 
   28    ::ll::TypedStorage<4, 4, float>                      mAnimationValue;
 
   29    ::ll::TypedStorage<4, 4, float>                      mRotation;
 
   30    ::ll::TypedStorage<4, 4, int>                        mRotationTickCount;
 
   31    ::ll::TypedStorage<4, 4, int>                        mWindLevel;
 
   32    ::ll::TypedStorage<4, 4, int>                        mEffectRange;
 
   33    ::ll::TypedStorage<8, 8, ::ActorUniqueID>            mTarget;
 
   34    ::ll::TypedStorage<8, 24, ::std::vector<::BlockPos>> mBlockPositions;
 
   47    virtual bool hasAlphaLayer() 
const ;
 
   56    virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource& region) ;
 
   83    MCFOLD 
bool $hasAlphaLayer() 
const;
 
   89    MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource& region);
 
 
Definition SaveContext.h:5