24 ::ll::TypedStorage<1, 1, bool> mIsActive;
25 ::ll::TypedStorage<1, 1, bool> mIsHunting;
26 ::ll::TypedStorage<4, 4, int> mBlockRefreshCounter;
27 ::ll::TypedStorage<8, 8, uint64> mNextAmbientSound;
28 ::ll::TypedStorage<4, 4, float> mAnimationValue;
29 ::ll::TypedStorage<4, 4, float> mRotation;
30 ::ll::TypedStorage<4, 4, int> mRotationTickCount;
31 ::ll::TypedStorage<4, 4, int> mWindLevel;
32 ::ll::TypedStorage<4, 4, int> mEffectRange;
33 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTarget;
34 ::ll::TypedStorage<8, 24, ::std::vector<::BlockPos>> mBlockPositions;
44 virtual bool hasAlphaLayer()
const ;
50 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource& region) ;
70 MCFOLD
bool $hasAlphaLayer()
const;
76 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(
::BlockSource& region);
Definition SaveContext.h:5