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| virtual void | setMapping (::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId) |
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| virtual void | clearMapping (int controllerId) |
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| virtual void | clearInputDeviceQueue () |
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| virtual bool | tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map) |
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| virtual::InputMode | getInputMode () const |
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| virtual void | changeControllerId (int oldId, int newId) |
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MCAPI void | $setMapping (::InputEventQueue &eventQueue, ::BindingFactory const &bindingFactory, ::InputMapping const &inputMapping, int controllerId) |
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MCAPI void | $clearMapping (int controllerId) |
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MCAPI void | $clearInputDeviceQueue () |
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MCAPI bool | $tick (::InputEventQueue &eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > const &map) |
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MCFOLD::InputMode | $getInputMode () const |
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MCAPI void | $changeControllerId (int oldId, int newId) |
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virtual void | clearInputDeviceQueueForFrame () |
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virtual void | getCursorPos (float &xCursor, float &yCursor) const |
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virtual void | render (::InputRenderContext &context) const |
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virtual void | setWindowSize (int width, int height) |
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virtual void | setBindingMode (::InputBindingMode mode, int controllerId) |
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virtual::InputBindingMode | getBindingMode (int controllerId) |
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MCFOLD void | $clearInputDeviceQueueForFrame () |
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MCAPI void | $getCursorPos (float &xCursor, float &yCursor) const |
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MCFOLD void | $render (::InputRenderContext &context) const |
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MCAPI void | $setWindowSize (int width, int height) |
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MCAPI void | $setBindingMode (::InputBindingMode mode, int controllerId) |
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MCAPI::InputBindingMode | $getBindingMode (int controllerId) |
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