LeviLamina
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TriggerJumpSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
AABBShapeComponent
;
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struct
ActorDataControllingSeatIndexComponent
;
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struct
ActorDataFlagComponent
;
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struct
DashActionComponent
;
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struct
JumpPendingScaleComponent
;
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struct
MobIsJumpingFlagComponent
;
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struct
MobTravelComponent
;
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struct
MovementAttributesComponent
;
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struct
OnGroundFlagComponent
;
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struct
StateVectorComponent
;
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struct
TickingSystemWithInfo
;
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struct
VehicleComponent
;
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struct
WasInLavaFlagComponent
;
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struct
WasInWaterFlagComponent
;
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// clang-format on
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struct
TriggerJumpSystem
{
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public
:
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// TriggerJumpSystem inner types define
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using
ViewType =
::ViewT
<
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::StrictEntityContext
,
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::Include<::MobTravelComponent>
,
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::ActorDataFlagComponent
const
,
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::ActorDataControllingSeatIndexComponent
const
,
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::VehicleComponent
const
,
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::AABBShapeComponent
const
,
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::StateVectorComponent
const
,
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::JumpPendingScaleComponent
const
,
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::MovementAttributesComponent
const
,
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::Optional<::OnGroundFlagComponent const>
,
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::Optional<::DashActionComponent const>
,
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::Optional<::MobIsJumpingFlagComponent const>
,
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::Optional<::WasInLavaFlagComponent const>
,
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::Optional<::WasInWaterFlagComponent const>
>;
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createCleanupSystem();
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// NOLINTEND
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};
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
AABBShapeComponent
Definition
AABBShapeComponent.h:9
ActorDataControllingSeatIndexComponent
Definition
ActorDataControllingSeatIndexComponent.h:8
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
DashActionComponent
Definition
DashActionComponent.h:5
Include
Definition
Include.h:6
JumpPendingScaleComponent
Definition
JumpPendingScaleComponent.h:8
MobIsJumpingFlagComponent
Definition
MobIsJumpingFlagComponent.h:5
MobTravelComponent
Definition
MobTravelComponent.h:8
MovementAttributesComponent
Definition
MovementAttributesComponent.h:5
OnGroundFlagComponent
Definition
OnGroundFlagComponent.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
TriggerJumpSystem
Definition
TriggerJumpSystem.h:29
VehicleComponent
Definition
VehicleComponent.h:10
WasInLavaFlagComponent
Definition
WasInLavaFlagComponent.h:5
WasInWaterFlagComponent
Definition
WasInWaterFlagComponent.h:5
src
mc
entity
systems
TriggerJumpSystem.h
Generated on
for LeviLamina by
1.16.1