LeviLamina
Loading...
Searching...
No Matches
RepeaterBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/DiodeBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12class BlockActor;
13class BlockLegacy;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class ItemInstance;
18class Player;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 67
29 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
30
31 // vIndex: 139
32 virtual bool use(::Player& player, ::BlockPos const& pos, uchar face) const /*override*/;
33
34 // vIndex: 90
35 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
36
37 // vIndex: 151
38 virtual bool isLocked(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
39
40 // vIndex: 138
41 virtual bool isInteractiveBlock() const /*override*/;
42
43 // vIndex: 123
44 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
45
46 // vIndex: 79
47 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 142
50 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 87
53 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
54 /*override*/;
55
56 // vIndex: 132
57 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
58
59 // vIndex: 54
60 virtual bool
61 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
62 /*override*/;
63
64 // vIndex: 70
65 virtual bool isPreservingMediumWhenPlaced(::BlockLegacy const* medium) const /*override*/;
66
67 // vIndex: 161
68 virtual int getTurnOnDelay(::Block const& block) const /*override*/;
69
70 // vIndex: 162
71 virtual ::Block const* getOnBlock(::Block const* block) const /*override*/;
72
73 // vIndex: 163
74 virtual ::Block const* getOffBlock(::Block const* block) const /*override*/;
75
76 // vIndex: 157
77 virtual bool isAlternateInput(::Block const& block) const /*override*/;
78
79 // vIndex: 131
80 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
81
82 // vIndex: 0
83 virtual ~RepeaterBlock() /*override*/ = default;
84 // NOLINTEND
85
86public:
87 // member functions
88 // NOLINTBEGIN
89 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
90
91 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
92
93 MCAPI void updateDelay(::BlockSource& region, ::BlockPos const& pos, bool doIncrement) const;
94 // NOLINTEND
95
96public:
97 // static variables
98 // NOLINTBEGIN
99 MCAPI static ::std::add_lvalue_reference_t<int const[]> DELAYS();
100
101 MCAPI static ::std::add_lvalue_reference_t<float const[]> DELAY_RENDER_OFFSETS();
102 // NOLINTEND
103
104public:
105 // destructor thunk
106 // NOLINTBEGIN
107
108 // NOLINTEND
109
110public:
111 // virtual function thunks
112 // NOLINTBEGIN
113 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
114
115 MCAPI bool $use(::Player& player, ::BlockPos const& pos, uchar face) const;
116
117 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
118
119 MCAPI bool $isLocked(::BlockSource& region, ::BlockPos const& pos) const;
120
121 MCFOLD bool $isInteractiveBlock() const;
122
123 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
124
125 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
126
127 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
128
129 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
130
131 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
132
133 MCAPI bool
134 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
135
136 MCFOLD bool $isPreservingMediumWhenPlaced(::BlockLegacy const* medium) const;
137
138 MCAPI int $getTurnOnDelay(::Block const& block) const;
139
140 MCAPI ::Block const* $getOnBlock(::Block const* block) const;
141
142 MCAPI ::Block const* $getOffBlock(::Block const* block) const;
143
144 MCAPI bool $isAlternateInput(::Block const& block) const;
145
146 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
147 // NOLINTEND
148
149public:
150 // vftables
151 // NOLINTBEGIN
152 MCAPI static void** $vftable();
153 // NOLINTEND
154};
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition DiodeBlock.h:16
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition Player.h:119
Definition RepeaterBlock.h:24
Definition BlockAnimateTickData.h:5