26 ::ll::TypedStorage<4, 4, float> mSecondsBeforePickup;
27 ::ll::TypedStorage<4, 4, float> mTotalCooldownSeconds;
28 ::ll::TypedStorage<4, 4, float> mDropItemChance;
29 ::ll::TypedStorage<4, 4, float> mOfferingDistance;
30 ::ll::TypedStorage<4, 4, float> mMinimumTeleportDistance;
31 ::ll::TypedStorage<4, 4, float> mLookAtTargetMaxHeadHeight;
32 ::ll::TypedStorage<8, 32, ::std::string> mLootTable;
33 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnDropAttempt;
34 ::ll::TypedStorage<4, 8, ::FloatRange> mTimeOfDayRange;
35 ::ll::TypedStorage<4, 12, ::Vec3> mTargetRange;
36 ::ll::TypedStorage<4, 12, ::Vec3> mTeleportDistanceFromTarget;
37 ::ll::TypedStorage<8, 24, ::std::vector<::MobDescriptor>> mTargetFilter;
38 ::ll::TypedStorage<4, 4, int> mSearchCount;
39 ::ll::TypedStorage<4, 4, int> mSearchHeight;
40 ::ll::TypedStorage<4, 4, int> mSearchRange;
41 ::ll::TypedStorage<4, 4, float> mGoalRadius;
42 ::ll::TypedStorage<4, 4, float> mSpeedModifier;
55 MCAPI
static void buildSchema(
56 ::std::string
const& name,