23 using LevelChunks = ::std::vector<::std::shared_ptr<::LevelChunk>>;
28 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::LevelChunk>>> mScratchLevelChunksToTick;
29 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::LevelChunk>>> mScratchLevelChunksBlockEntitiesToTick;
44 MCAPI
void _tickLevelChunksAroundActorView(
53 MCAPI
static void _determineLevelChunksToTick(
57 ::std::vector<::std::shared_ptr<::LevelChunk>>& levelChunksToTick,
58 ::std::vector<::std::shared_ptr<::LevelChunk>>& levelChunksBlockEntitiesToTick,
62 MCAPI static ::TickingSystemWithInfo createPlayerPassengerSystem();