LeviLamina
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HumanoidArmorItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
8#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
9#include "mc/world/item/Item.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class BaseGameVersion;
15class BlockSource;
16class CompoundTag;
17class Container;
18class ItemDescriptor;
19class ItemInstance;
20class ItemStack;
21class ItemStackBase;
22class Level;
23class Mob;
24class Player;
25class Vec3;
27namespace Bedrock::Safety { class RedactableString; }
28namespace mce { class Color; }
29// clang-format on
30
31class HumanoidArmorItem : public ::Item {
32public:
33 // HumanoidArmorItem inner types declare
34 // clang-format off
35 class ArmorMaterial;
36 // clang-format on
37
38 // HumanoidArmorItem inner types define
39 enum class Tier : int {
40 Leather = 0,
41 Chain = 1,
42 Iron = 2,
43 Diamond = 3,
44 Gold = 4,
45 Elytra = 5,
46 Turtle = 6,
47 Netherite = 7,
48 Copper = 8,
49 };
50
52 public:
53 // member variables
54 // NOLINTBEGIN
55 ::ll::TypedStorage<4, 4, int> mDurabilityMultiplier;
56 ::ll::TypedStorage<4, 16, int[4]> mSlotProtections;
57 ::ll::TypedStorage<4, 4, int> mToughnessValue;
58 ::ll::TypedStorage<4, 4, int> mEnchantmentValue;
59 ::ll::TypedStorage<4, 4, float> mKnockbackResistance;
60 // NOLINTEND
61 };
62
63public:
64 // member variables
65 // NOLINTBEGIN
66 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot const> mSlot;
67 ::ll::TypedStorage<4, 4, int const> mDefense;
68 ::ll::TypedStorage<4, 4, int const> mModelIndex;
69 ::ll::TypedStorage<8, 8, ::HumanoidArmorItem::ArmorMaterial const&> mArmorType;
70 ::ll::TypedStorage<1, 1, bool> mCurrentVersionAllowsTrim;
71 // NOLINTEND
72
73public:
74 // prevent constructor by default
75 HumanoidArmorItem& operator=(HumanoidArmorItem const&);
76 HumanoidArmorItem(HumanoidArmorItem const&);
77 HumanoidArmorItem();
78
79public:
80 // virtual functions
81 // NOLINTBEGIN
82 virtual bool isHumanoidArmor() const /*override*/;
83
84 virtual bool isValidRepairItem(
85 ::ItemStackBase const& source,
86 ::ItemStackBase const& repairItem,
87 ::BaseGameVersion const& baseGameVersion
88 ) const /*override*/;
89
90 virtual int getEnchantSlot() const /*override*/;
91
92 virtual int getEnchantValue() const /*override*/;
93
94 virtual int getArmorValue() const /*override*/;
95
96 virtual int getToughnessValue() const /*override*/;
97
98 virtual float getKnockbackResistanceValue() const /*override*/;
99
100 virtual bool hasCustomColor(::CompoundTag const* userData) const /*override*/;
101
102 virtual ::mce::Color getColor(::CompoundTag const* userData, ::ItemDescriptor const&) const /*override*/;
103
104 virtual void clearColor(::ItemStackBase& instance) const /*override*/;
105
106 virtual void setColor(::ItemStackBase& item, ::mce::Color const& color) const /*override*/;
107
108 virtual bool isDyeable() const /*override*/;
109
110 virtual bool isTrimAllowed() const /*override*/;
111
112 virtual ::SharedTypes::Legacy::ActorLocation getEquipLocation() const /*override*/;
113
114 virtual ::SharedTypes::Legacy::LevelSoundEvent getEquipSound() const /*override*/;
115
116 virtual int getDamageChance(int unbreaking) const /*override*/;
117
118 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const
119 /*override*/;
120
121 virtual void appendFormattedHovertext(
122 ::ItemStackBase const& stack,
123 ::Level& level,
124 ::Bedrock::Safety::RedactableString& hovertext,
125 bool const showCategory
126 ) const /*override*/;
127
128 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
129
130 virtual ::ResolvedItemIconInfo
131 getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const /*override*/;
132
133 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
134
135 virtual int buildIdAux(short auxValue, ::CompoundTag const* userData) const /*override*/;
136
137 virtual ~HumanoidArmorItem() /*override*/ = default;
138 // NOLINTEND
139
140public:
141 // member functions
142 // NOLINTBEGIN
143 MCAPI ::std::string _buildAttributeText() const;
144
145 MCAPI ::ItemInstance getTierItem() const;
146 // NOLINTEND
147
148public:
149 // static variables
150 // NOLINTBEGIN
151 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& CHAIN();
152
153 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& COPPER();
154
155 MCAPI static ::mce::Color& DEFAULT_LEATHER_COLOR();
156
157 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& DIAMOND();
158
159 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& ELYTRA();
160
161 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& GOLD();
162
163 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& IRON();
164
165 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& LEATHER();
166
167 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& NETHERITE();
168
169 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& TURTLE();
170 // NOLINTEND
171
172public:
173 // virtual function thunks
174 // NOLINTBEGIN
175 MCFOLD bool $isHumanoidArmor() const;
176
177 MCAPI bool $isValidRepairItem(
178 ::ItemStackBase const& source,
179 ::ItemStackBase const& repairItem,
180 ::BaseGameVersion const& baseGameVersion
181 ) const;
182
183 MCAPI int $getEnchantSlot() const;
184
185 MCAPI int $getEnchantValue() const;
186
187 MCFOLD int $getArmorValue() const;
188
189 MCAPI int $getToughnessValue() const;
190
191 MCAPI float $getKnockbackResistanceValue() const;
192
193 MCAPI bool $hasCustomColor(::CompoundTag const* userData) const;
194
195 MCAPI ::mce::Color $getColor(::CompoundTag const* userData, ::ItemDescriptor const&) const;
196
197 MCFOLD void $clearColor(::ItemStackBase& instance) const;
198
199 MCFOLD void $setColor(::ItemStackBase& item, ::mce::Color const& color) const;
200
201 MCAPI bool $isDyeable() const;
202
203 MCAPI bool $isTrimAllowed() const;
204
205 MCAPI ::SharedTypes::Legacy::ActorLocation $getEquipLocation() const;
206
207 MCAPI ::SharedTypes::Legacy::LevelSoundEvent $getEquipSound() const;
208
209 MCAPI int $getDamageChance(int unbreaking) const;
210
211 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const;
212
213 MCAPI void $appendFormattedHovertext(
214 ::ItemStackBase const& stack,
215 ::Level& level,
216 ::Bedrock::Safety::RedactableString& hovertext,
217 bool const showCategory
218 ) const;
219
220 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
221
223 $getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const;
224
225 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
226
227 MCAPI int $buildIdAux(short auxValue, ::CompoundTag const* userData) const;
228
229
230 // NOLINTEND
231
232public:
233 // vftables
234 // NOLINTBEGIN
235 MCAPI static void** $vftable();
236 // NOLINTEND
237};
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition RedactableString.h:10
Definition BlockSource.h:68
Definition CompoundTag.h:23
Definition Container.h:33
Definition HumanoidArmorItem.h:51
Definition ItemDescriptor.h:23
Definition ItemInstance.h:15
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Level.h:249
Definition Mob.h:50
Definition Player.h:125
Definition Turtle.h:14
Definition Vec3.h:10
Definition Color.h:13
STL namespace.
Definition ResolvedItemIconInfo.h:8