LeviLamina
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HumanoidArmorItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
8#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
9#include "mc/world/item/Item.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class BaseGameVersion;
15class BlockSource;
16class CompoundTag;
17class Container;
18class ItemDescriptor;
19class ItemInstance;
20class ItemStack;
21class ItemStackBase;
22class Level;
23class Mob;
24class Player;
25class Vec3;
27namespace Bedrock::Safety { class RedactableString; }
28namespace mce { class Color; }
29// clang-format on
30
31class HumanoidArmorItem : public ::Item {
32public:
33 // HumanoidArmorItem inner types declare
34 // clang-format off
35 class ArmorMaterial;
36 // clang-format on
37
38 // HumanoidArmorItem inner types define
39 enum class Tier : int {
40 Leather = 0,
41 Chain = 1,
42 Iron = 2,
43 Diamond = 3,
44 Gold = 4,
45 Elytra = 5,
46 Turtle = 6,
47 Netherite = 7,
48 Copper = 8,
49 };
50
52 public:
53 // member variables
54 // NOLINTBEGIN
55 ::ll::TypedStorage<4, 4, int> mDurabilityMultiplier;
56 ::ll::TypedStorage<4, 16, int[4]> mSlotProtections;
57 ::ll::TypedStorage<4, 4, int> mToughnessValue;
58 ::ll::TypedStorage<4, 4, int> mEnchantmentValue;
59 ::ll::TypedStorage<4, 4, float> mKnockbackResistance;
60 // NOLINTEND
61 };
62
63public:
64 // member variables
65 // NOLINTBEGIN
66 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot const> mSlot;
67 ::ll::TypedStorage<4, 4, int const> mDefense;
68 ::ll::TypedStorage<4, 4, int const> mModelIndex;
69 ::ll::TypedStorage<8, 8, ::HumanoidArmorItem::ArmorMaterial const&> mArmorType;
70 ::ll::TypedStorage<1, 1, bool> mCurrentVersionAllowsTrim;
71 // NOLINTEND
72
73public:
74 // prevent constructor by default
75 HumanoidArmorItem& operator=(HumanoidArmorItem const&);
76 HumanoidArmorItem(HumanoidArmorItem const&);
77 HumanoidArmorItem();
78
79public:
80 HumanoidArmorItem(
81 std::string const& nameId,
82 short id,
83 SharedTypes::Legacy::ArmorSlot const slot,
84 int const defense,
85 int const modelIndex,
86 ArmorMaterial const& armorType,
87 bool allowTrim
88 )
89 : Item(nameId, id),
90 mSlot(slot),
91 mDefense(defense),
92 mModelIndex(modelIndex),
93 mArmorType(armorType),
94 mCurrentVersionAllowsTrim(allowTrim) {}
95
96public:
97 // virtual functions
98 // NOLINTBEGIN
99 virtual bool isHumanoidArmor() const /*override*/;
100
101 virtual bool isValidRepairItem(
102 ::ItemStackBase const& source,
103 ::ItemStackBase const& repairItem,
104 ::BaseGameVersion const& baseGameVersion
105 ) const /*override*/;
106
107 virtual int getEnchantSlot() const /*override*/;
108
109 virtual int getEnchantValue() const /*override*/;
110
111 virtual int getArmorValue() const /*override*/;
112
113 virtual int getToughnessValue() const /*override*/;
114
115 virtual float getKnockbackResistanceValue() const /*override*/;
116
117 virtual bool hasCustomColor(::CompoundTag const* userData) const /*override*/;
118
119 virtual ::mce::Color getColor(::CompoundTag const* userData, ::ItemDescriptor const&) const /*override*/;
120
121 virtual void clearColor(::ItemStackBase& instance) const /*override*/;
122
123 virtual void setColor(::ItemStackBase& item, ::mce::Color const& color) const /*override*/;
124
125 virtual bool isDyeable() const /*override*/;
126
127 virtual bool isTrimAllowed() const /*override*/;
128
129 virtual ::SharedTypes::Legacy::ActorLocation getEquipLocation() const /*override*/;
130
131 virtual ::SharedTypes::Legacy::LevelSoundEvent getEquipSound() const /*override*/;
132
133 virtual int getDamageChance(int unbreaking) const /*override*/;
134
135 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const
136 /*override*/;
137
138 virtual void appendFormattedHovertext(
139 ::ItemStackBase const& stack,
140 ::Level& level,
141 ::Bedrock::Safety::RedactableString& hovertext,
142 bool const showCategory
143 ) const /*override*/;
144
145 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
146
147 virtual ::ResolvedItemIconInfo
148 getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const /*override*/;
149
150 virtual ::ItemStack& use(::ItemStack& item, ::Player& player) const /*override*/;
151
152 virtual int buildIdAux(short auxValue, ::CompoundTag const* userData) const /*override*/;
153 // NOLINTEND
154
155public:
156 // member functions
157 // NOLINTBEGIN
158#ifdef LL_PLAT_C
159 MCAPI ::ItemInstance getTierItem() const;
160#endif
161 // NOLINTEND
162
163public:
164 // static variables
165 // NOLINTBEGIN
166 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& CHAIN();
167
168 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& COPPER();
169
170 MCAPI static ::mce::Color& DEFAULT_LEATHER_COLOR();
171
172 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& DIAMOND();
173
174 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& ELYTRA();
175
176 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& GOLD();
177
178 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& IRON();
179
180 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& LEATHER();
181
182 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& NETHERITE();
183
184 MCAPI static ::HumanoidArmorItem::ArmorMaterial const& TURTLE();
185 // NOLINTEND
186
187public:
188 // virtual function thunks
189 // NOLINTBEGIN
190 MCFOLD bool $isHumanoidArmor() const;
191
192 MCAPI bool $isValidRepairItem(
193 ::ItemStackBase const& source,
194 ::ItemStackBase const& repairItem,
195 ::BaseGameVersion const& baseGameVersion
196 ) const;
197
198 MCAPI int $getEnchantSlot() const;
199
200 MCAPI int $getEnchantValue() const;
201
202 MCAPI int $getArmorValue() const;
203
204 MCAPI int $getToughnessValue() const;
205
206 MCAPI float $getKnockbackResistanceValue() const;
207
208 MCAPI bool $hasCustomColor(::CompoundTag const* userData) const;
209
210 MCAPI ::mce::Color $getColor(::CompoundTag const* userData, ::ItemDescriptor const&) const;
211
212 MCFOLD void $clearColor(::ItemStackBase& instance) const;
213
214 MCFOLD void $setColor(::ItemStackBase& item, ::mce::Color const& color) const;
215
216 MCAPI bool $isDyeable() const;
217
218 MCAPI bool $isTrimAllowed() const;
219
220 MCAPI ::SharedTypes::Legacy::ActorLocation $getEquipLocation() const;
221
222 MCAPI ::SharedTypes::Legacy::LevelSoundEvent $getEquipSound() const;
223
224 MCAPI int $getDamageChance(int unbreaking) const;
225
226 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const;
227
228 MCFOLD void $appendFormattedHovertext(
229 ::ItemStackBase const& stack,
230 ::Level& level,
232 bool const showCategory
233 ) const;
234
235 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
236
237 MCAPI ::ResolvedItemIconInfo
238 $getIconInfo(::ItemStackBase const& item, int newAnimationFrame, bool inInventoryPane) const;
239
240 MCAPI ::ItemStack& $use(::ItemStack& item, ::Player& player) const;
241
242 MCAPI int $buildIdAux(short auxValue, ::CompoundTag const* userData) const;
243
244
245 // NOLINTEND
246
247public:
248 // vftables
249 // NOLINTBEGIN
250 MCAPI static void** $vftable();
251 // NOLINTEND
252};
Definition Actor.h:114
Definition BaseGameVersion.h:8
Definition RedactableString.h:10
Definition BlockSource.h:71
Definition CompoundTag.h:18
Definition Container.h:33
Definition HumanoidArmorItem.h:51
Definition ItemDescriptor.h:25
Definition ItemInstance.h:15
Definition ItemStackBase.h:44
Definition ItemStack.h:24
Definition Level.h:253
Definition Mob.h:55
Definition Player.h:128
Definition Turtle.h:14
Definition Vec3.h:10
Definition Color.h:13
Definition ResolvedItemIconInfo.h:8