LeviLamina
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ValidateClientPredictionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
24// clang-format on
25
26namespace ValidateClientPredictionSystem {
27// functions
28// NOLINTBEGIN
29MCAPI ::TickingSystemWithInfo createSystem();
30
31MCAPI void tick(
32 ::entt::type_list<::Include<::ActorMovementTickNeededComponent, ::ReplayStateComponent>> entity,
33 ::StrictEntityContext const& actorBoundingBox,
34 ::ActorDataBoundingBoxComponent const& actorDataFlag,
35 ::ActorDataFlagComponent const& actorUniqueId,
36 ::ActorUniqueIDComponent const& movementAttributes,
37 ::MovementAttributesComponent const& clientPrediction,
38 ::ServerPlayerMovementSyncComponent const& abilities,
39 ::AbilitiesComponent const& actorDataDirtyFlag,
40 ::ActorDataDirtyFlagsComponent& attributes,
41 ::AttributesComponent& modifier,
42 ::EntityModifier<::ServerPlayerMovementSyncComponent, ::SendPacketsComponent>
43);
44// NOLINTEND
45
46} // namespace ValidateClientPredictionSystem
Definition ReplayStateComponent.h:21
Definition StrictEntityContext.h:14
Definition AbilitiesComponent.h:8
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AttributesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition SendPacketsComponent.h:9
Definition ServerPlayerMovementSyncComponent.h:11
Definition TickingSystemWithInfo.h:13