LeviLamina
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ValidateClientPredictionSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ReplayStateComponent
;
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class
StrictEntityContext
;
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struct
AbilitiesComponent
;
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struct
ActorDataBoundingBoxComponent
;
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struct
ActorDataDirtyFlagsComponent
;
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struct
ActorDataFlagComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
ActorUniqueIDComponent
;
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struct
AttributesComponent
;
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struct
MovementAttributesComponent
;
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struct
SendPacketsComponent
;
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struct
ServerPlayerMovementSyncComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
ValidateClientPredictionSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI ::TickingSystemWithInfo createSystem();
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MCNAPI
void
tick(
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::entt::type_list<
::Include<::ActorMovementTickNeededComponent, ::ReplayStateComponent>
>,
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::StrictEntityContext
const
& entity,
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::ActorDataBoundingBoxComponent
const
& actorBoundingBox,
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::ActorDataFlagComponent
const
& actorDataFlag,
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::ActorUniqueIDComponent
const
& actorUniqueId,
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::MovementAttributesComponent
const
& movementAttributes,
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::ServerPlayerMovementSyncComponent
const
& clientPrediction,
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::AbilitiesComponent
const
& abilities,
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::ActorDataDirtyFlagsComponent
& actorDataDirtyFlag,
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::AttributesComponent
& attributes,
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::EntityModifier<::ServerPlayerMovementSyncComponent, ::SendPacketsComponent>
modifier
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);
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// NOLINTEND
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}
// namespace ValidateClientPredictionSystem
EntityModifier
Definition
EntityModifier.h:6
ReplayStateComponent
Definition
ReplayStateComponent.h:17
StrictEntityContext
Definition
StrictEntityContext.h:8
AbilitiesComponent
Definition
AbilitiesComponent.h:8
ActorDataBoundingBoxComponent
Definition
ActorDataBoundingBoxComponent.h:8
ActorDataDirtyFlagsComponent
Definition
ActorDataDirtyFlagsComponent.h:5
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:9
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
ActorUniqueIDComponent
Definition
ActorUniqueIDComponent.h:8
AttributesComponent
Definition
AttributesComponent.h:8
Include
Definition
Include.h:6
MovementAttributesComponent
Definition
MovementAttributesComponent.h:5
SendPacketsComponent
Definition
SendPacketsComponent.h:11
ServerPlayerMovementSyncComponent
Definition
ServerPlayerMovementSyncComponent.h:11
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
ValidateClientPredictionSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0