LeviLamina
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ValidateClientPredictionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
24// clang-format on
25
26namespace ValidateClientPredictionSystem {
27// functions
28// NOLINTBEGIN
29MCNAPI ::TickingSystemWithInfo createSystem();
30
31MCNAPI void tick(
33 ::StrictEntityContext const& entity,
34 ::ActorDataBoundingBoxComponent const& actorBoundingBox,
35 ::ActorDataFlagComponent const& actorDataFlag,
36 ::ActorUniqueIDComponent const& actorUniqueId,
37 ::MovementAttributesComponent const& movementAttributes,
38 ::ServerPlayerMovementSyncComponent const& clientPrediction,
39 ::AbilitiesComponent const& abilities,
40 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlag,
41 ::AttributesComponent& attributes,
43);
44// NOLINTEND
45
46} // namespace ValidateClientPredictionSystem
Definition EntityModifier.h:6
Definition ReplayStateComponent.h:17
Definition StrictEntityContext.h:8
Definition AbilitiesComponent.h:8
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:9
Definition ActorMovementTickNeededComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AttributesComponent.h:8
Definition Include.h:6
Definition MovementAttributesComponent.h:5
Definition SendPacketsComponent.h:11
Definition ServerPlayerMovementSyncComponent.h:11
Definition TickingSystemWithInfo.h:13