3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
26namespace ValidateClientPredictionSystem {
29MCAPI ::TickingSystemWithInfo createSystem();
32 ::entt::type_list<::Include<::ActorMovementTickNeededComponent, ::ReplayStateComponent>> entity,
33 ::StrictEntityContext
const& actorBoundingBox,
34 ::ActorDataBoundingBoxComponent
const& actorDataFlag,
35 ::ActorDataFlagComponent
const& actorUniqueId,
36 ::ActorUniqueIDComponent
const& movementAttributes,
37 ::MovementAttributesComponent
const& clientPrediction,
38 ::ServerPlayerMovementSyncComponent
const& abilities,
39 ::AbilitiesComponent
const& actorDataDirtyFlag,
40 ::ActorDataDirtyFlagsComponent& attributes,
41 ::AttributesComponent& modifier,
42 ::EntityModifier<::ServerPlayerMovementSyncComponent, ::SendPacketsComponent>
Definition ReplayStateComponent.h:21
Definition StrictEntityContext.h:14
Definition AbilitiesComponent.h:8
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:10
Definition ActorMovementTickNeededComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AttributesComponent.h:8
Definition MovementAttributesComponent.h:5
Definition SendPacketsComponent.h:9
Definition ServerPlayerMovementSyncComponent.h:11
Definition TickingSystemWithInfo.h:13