LeviLamina
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ValidateClientPredictionSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
22// clang-format on
23
24namespace ValidateClientPredictionSystem {
25// functions
26// NOLINTBEGIN
27MCAPI ::TickingSystemWithInfo createSystem();
28
29MCAPI void tick(
31 ::StrictEntityContext const& entity,
32 ::ActorDataBoundingBoxComponent const& actorBoundingBox,
33 ::ActorDataFlagComponent const& actorDataFlag,
34 ::ActorUniqueIDComponent const& actorUniqueId,
35 ::MovementAttributesComponent const& movementAttributes,
36 ::ServerPlayerMovementSyncComponent const& clientPrediction,
37 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlag,
38 ::AttributesComponent& attributes,
40);
41// NOLINTEND
42
43} // namespace ValidateClientPredictionSystem
Definition EntityModifier.h:6
Definition ReplayStateComponent.h:17
Definition StrictEntityContext.h:10
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition ActorUniqueIDComponent.h:10
Definition AttributesComponent.h:10
Definition Include.h:6
Definition MovementAttributesComponent.h:5
Definition ServerPlayerMovementSyncComponent.h:13
Definition TickingSystemWithInfo.h:11