3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/actor/BlockActor.h"
7#include "mc/world/level/levelgen/structure/StructureEditorData.h"
8#include "mc/world/level/levelgen/structure/StructureTelemetryServerData.h"
20namespace mce {
class Color; }
27 ::ll::TypedStorage<8, 216, ::StructureEditorData> mStructureEditorData;
28 ::ll::TypedStorage<4, 16, ::StructureTelemetryServerData> mTelemetryServerData;
29 ::ll::TypedStorage<1, 1, bool> mIsPowered;
45 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(
::BlockSource& region) ;
Definition BaseGameVersion.h:8
Definition BlockActorDataPacket.h:19
Definition BlockActor.h:32
Definition BlockSource.h:67
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition SaveContext.h:5
Definition StructureBlockActor.h:23
MCAPI ::std::unique_ptr<::BlockActorDataPacket > $_getUpdatePacket(::BlockSource ®ion)
MCAPI void $_onUpdatePacket(::CompoundTag const &data, ::BlockSource ®ion)
MCAPI void setStructureData(::StructureEditorData const &data)
MCAPI bool _loadStructure(::BlockSource ®ion, ::BlockPos const &position, ::BaseGameVersion const &version)
MCAPI bool _saveStructure(::BlockSource ®ion, ::BlockPos const &position, bool redstoneTriggered)
MCAPI void $onChanged(::BlockSource ®ion)
MCAPI void $load(::ILevel &level, ::CompoundTag const &base, ::DataLoadHelper &dataLoadHelper)
MCAPI bool $save(::CompoundTag &tag, ::SaveContext const &saveContext) const
static MCAPI ::mce::Color const & Z_AXIS_COLOR()
static MCAPI void ** $vftable()
static MCAPI ::mce::Color const & X_AXIS_COLOR()
static MCAPI ::mce::Color const & Y_AXIS_COLOR()
MCAPI void setPowered(::BlockSource ®ion, ::BlockPos const &pos, bool shouldTrigger, bool redstoneTriggered)
Definition StructureEditorData.h:18