LeviLamina
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StructureBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/BlockActor.h"
7#include "mc/world/level/levelgen/structure/StructureEditorData.h"
8#include "mc/world/level/levelgen/structure/StructureTelemetryServerData.h"
9
10// auto generated forward declare list
11// clang-format off
12class BaseGameVersion;
14class BlockPos;
15class BlockSource;
16class CompoundTag;
17class DataLoadHelper;
18class ILevel;
20class LevelChunk;
21class SaveContext;
22// clang-format on
23
24class StructureBlockActor : public ::BlockActor {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 216, ::StructureEditorData> mStructureEditorData;
29 ::ll::TypedStorage<4, 16, ::StructureTelemetryServerData> mTelemetryServerData;
30 ::ll::TypedStorage<1, 1, bool> mIsPowered;
31 // NOLINTEND
32
33#ifdef LL_PLAT_S
34#else // LL_PLAT_C
35public:
36 // prevent constructor by default
37 StructureBlockActor();
38
39#endif
40public:
41 // virtual functions
42 // NOLINTBEGIN
43 virtual void load(::ILevel& level, ::CompoundTag const& base, ::DataLoadHelper& dataLoadHelper) /*override*/;
44
45 virtual bool save(::CompoundTag& tag, ::SaveContext const& saveContext) const /*override*/;
46
47 virtual void onChanged(::BlockSource& region) /*override*/;
48
49 virtual void onPlace(::BlockSource& region) /*override*/;
50
51 virtual void onRemoved(::BlockSource& region) /*override*/;
52
53 virtual void onChunkLoaded(::LevelChunk& lc) /*override*/;
54
55 virtual void onSubChunkLoaded(::LevelChunk& lc, short, bool) /*override*/;
56
57 virtual void onChunkUnloaded(::LevelChunk& lc) /*override*/;
58
59 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(::BlockSource& region) /*override*/;
60
61 virtual void _onUpdatePacket(::CompoundTag const& data, ::BlockSource& region) /*override*/;
62
63 virtual ~StructureBlockActor() /*override*/ = default;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69#ifdef LL_PLAT_C
70 MCAPI explicit StructureBlockActor(::BlockPos const& pos);
71#endif
72
73 MCAPI bool _loadStructure(::BlockSource& region, ::BlockPos const& position, ::BaseGameVersion const& version);
74
75 MCAPI void _queueStructure(::IStructureWireframeQueue& wireframeQueue, ::StructureEditorData const& dataToQueue);
76
77 MCAPI bool _saveStructure(::BlockSource& region, ::BlockPos const& position, bool redstoneTriggered);
78
79 MCAPI void setPowered(::BlockSource& region, ::BlockPos const& pos, bool shouldTrigger, bool redstoneTriggered);
80
81#ifdef LL_PLAT_S
82 MCAPI void setStructureData(::StructureEditorData const& data);
83#endif
84 // NOLINTEND
85
86public:
87 // constructor thunks
88 // NOLINTBEGIN
89#ifdef LL_PLAT_C
90 MCAPI void* $ctor(::BlockPos const& pos);
91#endif
92 // NOLINTEND
93
94public:
95 // virtual function thunks
96 // NOLINTBEGIN
97 MCAPI void $load(::ILevel& level, ::CompoundTag const& base, ::DataLoadHelper& dataLoadHelper);
98
99 MCAPI bool $save(::CompoundTag& tag, ::SaveContext const& saveContext) const;
100
101 MCAPI void $onChanged(::BlockSource& region);
102
103 MCAPI void $onPlace(::BlockSource& region);
104
105 MCAPI void $onRemoved(::BlockSource& region);
106
107 MCAPI void $onChunkLoaded(::LevelChunk& lc);
108
109 MCAPI void $onSubChunkLoaded(::LevelChunk& lc, short, bool);
110
111 MCAPI void $onChunkUnloaded(::LevelChunk& lc);
112
113 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(::BlockSource& region);
114
115 MCAPI void $_onUpdatePacket(::CompoundTag const& data, ::BlockSource& region);
116
117
118 // NOLINTEND
119
120public:
121 // vftables
122 // NOLINTBEGIN
123 MCAPI static void** $vftable();
124 // NOLINTEND
125};
Definition BaseGameVersion.h:8
Definition BlockActorDataPacket.h:19
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition ILevel.h:218
Definition IStructureWireframeQueue.h:10
Definition LevelChunk.h:79
Definition SaveContext.h:5
Definition StructureEditorData.h:18