LeviLamina
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SneakTriggerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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#include "mc/deps/ecs/strict/OptionalGlobal.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataDirtyFlagsComponent
;
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struct
ActorDataFlagComponent
;
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struct
ActorGameTypeComponent
;
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struct
ActorMovementTickNeededComponent
;
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struct
BaseGameVersionComponent
;
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struct
ExternalDataInterface
;
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struct
MoveInputComponent
;
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struct
PassengerComponent
;
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struct
PlayerActionComponent
;
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struct
PlayerInputRequestComponent
;
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struct
ShouldUpdateBoundingBoxRequestComponent
;
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struct
TickingSystemWithInfo
;
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struct
WasInWaterFlagComponent
;
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namespace
SneakTriggerSystem {
struct
DetermineStatusArgs; }
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namespace
SneakTriggerSystem {
struct
PlayerStatusTransitions; }
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// clang-format on
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namespace
SneakTriggerSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo createActionSystem();
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MCAPI ::TickingSystemWithInfo createIntentSystem();
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MCAPI ::SneakTriggerSystem::PlayerStatusTransitions
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determineStatus(
::SneakTriggerSystem::DetermineStatusArgs
const
& args);
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MCAPI
void
doActionTick(
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::entt::type_list<
::Include<::ActorMovementTickNeededComponent>
>,
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::StrictEntityContext
const
& entity,
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::PlayerActionComponent
const
& actions,
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::ActorDataFlagComponent
& actorData,
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::ActorDataDirtyFlagsComponent
& dirtyFlags,
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::EntityModifier<::ShouldUpdateBoundingBoxRequestComponent>
& modifier
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);
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MCAPI
void
doIntentTick(
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::StrictEntityContext
const
&,
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::MoveInputComponent
const
& moveInput,
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::ActorGameTypeComponent
const
& actorGameType,
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::PlayerInputRequestComponent
const
& playerInputRequest,
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::ActorDataFlagComponent
const
& actorDataFlag,
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::PlayerActionComponent
& actions,
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::Optional<::WasInWaterFlagComponent const>
wasInWaterFlag,
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::Optional<::PassengerComponent const>
passenger,
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::OptionalGlobal<::BaseGameVersionComponent const>
baseGameVersion,
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::ExternalDataInterface
const
& externalDataInterface
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);
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// NOLINTEND
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}
// namespace SneakTriggerSystem
EntityModifier
Definition
EntityModifier.h:6
OptionalGlobal
Definition
OptionalGlobal.h:6
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorDataDirtyFlagsComponent
Definition
ActorDataDirtyFlagsComponent.h:5
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
ActorGameTypeComponent
Definition
ActorGameTypeComponent.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
BaseGameVersionComponent
Definition
BaseGameVersionComponent.h:10
ExternalDataInterface
Definition
ExternalDataInterface.h:16
Include
Definition
Include.h:6
MoveInputComponent
Definition
MoveInputComponent.h:12
PassengerComponent
Definition
PassengerComponent.h:10
PlayerActionComponent
Definition
PlayerActionComponent.h:13
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
ShouldUpdateBoundingBoxRequestComponent
Definition
ShouldUpdateBoundingBoxRequestComponent.h:5
SneakTriggerSystem::DetermineStatusArgs
Definition
DetermineStatusArgs.h:7
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
WasInWaterFlagComponent
Definition
WasInWaterFlagComponent.h:5
src
mc
entity
systems
sneak_trigger_system
SneakTriggerSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0