LeviLamina
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SurfaceRelativeThresholdFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/levelgen/feature/IFeature.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mFeatureToPlace;
19 ::ll::TypedStorage<4, 4, int> mMinimumDistanceBelowSurface;
20 // NOLINTEND
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual ~SurfaceRelativeThresholdFeature() /*override*/ = default;
26
27 virtual ::std::optional<::BlockPos> place(::IFeature::PlacementContext const& context) const /*override*/;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCAPI ::std::optional<::BlockPos> $place(::IFeature::PlacementContext const& context) const;
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition BlockPos.h:19
Definition IFeature.h:18
Definition SurfaceRelativeThresholdFeature.h:14
static MCAPI void ** $vftable()
Definition IFeature.h:26
Definition context.h:5