LeviLamina
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SwimTriggerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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// auto generated forward declare list
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// clang-format off
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class
IConstBlockSource
;
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class
StrictEntityContext
;
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struct
AABBShapeComponent
;
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struct
ActorDataFlagComponent
;
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struct
ActorHeadInWaterFlagComponent
;
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struct
ActorRotationComponent
;
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struct
MovementAbilitiesComponent
;
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struct
PlayerActionComponent
;
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struct
PlayerInputRequestComponent
;
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struct
TickingSystemWithInfo
;
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struct
WasInWaterFlagComponent
;
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// clang-format on
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namespace
SwimTriggerSystem {
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// functions
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// NOLINTBEGIN
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MCAPI ::TickingSystemWithInfo createSystem();
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MCAPI
void
doTick(
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::StrictEntityContext
const
&,
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::AABBShapeComponent
const
& aabb,
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::MovementAbilitiesComponent
const
& abilities,
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::ActorRotationComponent
const
& rotation,
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::ActorDataFlagComponent
const
& actorData,
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::PlayerInputRequestComponent
const
& request,
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::PlayerActionComponent
& playerAction,
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::Optional<::ActorHeadInWaterFlagComponent const>
headInWater,
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::Optional<::WasInWaterFlagComponent const>
wasInWater,
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::IConstBlockSource
const
& region
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);
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// NOLINTEND
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}
// namespace SwimTriggerSystem
IConstBlockSource
Definition
IConstBlockSource.h:24
Optional
Definition
Optional.h:8
StrictEntityContext
Definition
StrictEntityContext.h:10
AABBShapeComponent
Definition
AABBShapeComponent.h:11
ActorDataFlagComponent
Definition
ActorDataFlagComponent.h:8
ActorHeadInWaterFlagComponent
Definition
ActorHeadInWaterFlagComponent.h:5
ActorRotationComponent
Definition
ActorRotationComponent.h:10
MovementAbilitiesComponent
Definition
MovementAbilitiesComponent.h:8
PlayerActionComponent
Definition
PlayerActionComponent.h:13
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
WasInWaterFlagComponent
Definition
WasInWaterFlagComponent.h:5
src
mc
entity
systems
SwimTriggerSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0