LeviLamina
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SwimTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
21// clang-format on
22
23namespace SwimTriggerSystem {
24// functions
25// NOLINTBEGIN
26MCAPI ::TickingSystemWithInfo createSystem();
27
28MCAPI void doTick(
30 ::AABBShapeComponent const& aabb,
31 ::MovementAbilitiesComponent const& abilities,
32 ::ActorRotationComponent const& rotation,
33 ::ActorDataFlagComponent const& actorData,
34 ::PlayerInputRequestComponent const& request,
35 ::PlayerActionComponent& playerAction,
38 ::IConstBlockSource const& region
39);
40// NOLINTEND
41
42} // namespace SwimTriggerSystem
Definition IConstBlockSource.h:24
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition AABBShapeComponent.h:11
Definition ActorDataFlagComponent.h:8
Definition ActorHeadInWaterFlagComponent.h:5
Definition ActorRotationComponent.h:10
Definition MovementAbilitiesComponent.h:8
Definition PlayerActionComponent.h:13
Definition PlayerInputRequestComponent.h:12
Definition TickingSystemWithInfo.h:11
Definition WasInWaterFlagComponent.h:5