LeviLamina
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VehicleServerPositionPassengerSystem Class Reference

Static Public Member Functions

static MCAPI void _vehicleServerPositionPassengerSystemSingleEntity (::StrictEntityContext const &, ::ViewT< ::StrictEntityContext, ::Include<::PassengerComponent, ::PositionPassengerRequestComponent >, ::ActorDataSeatOffsetComponent const > positionPassengerView, ::ViewT< ::StrictEntityContext, ::Include<::PassengerComponent, ::MobFlagComponent >, ::ActorHeadRotationComponent const, ::PositionPassengerRequestComponent const, ::SynchedActorDataComponent const, ::ActorRotationComponent, ::MobBodyRotationComponent, ::PassengerYRotLimitComponent, ::Optional<::PlayerComponent const > > rotatePassengerView, ::EntityModifier<::ActorSetPositionRequestComponent > modifier, ::OptionalGlobal<::PassengersToPositionComponent > passengersToPositionComponent, ::ViewT< ::StrictEntityContext, ::Include<::VehicleComponent >, ::ActorRotationComponent const, ::StateVectorComponent const, ::Optional<::ActorSetPositionRequestComponent const > > vehicleView)
 

Member Function Documentation

◆ _vehicleServerPositionPassengerSystemSingleEntity()

Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: