LeviLamina
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RedstoneTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/TorchBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class ItemInstance;
19namespace BlockEvents { class BlockPlaceEvent; }
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<1, 1, bool> mOn;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 66
33 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 // vIndex: 60
36 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
37 /*override*/;
38
39 // vIndex: 122
40 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
41
42 // vIndex: 147
43 virtual int getTickDelay();
44
45 // vIndex: 53
46 virtual bool
47 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
48 /*override*/;
49
50 // vIndex: 89
51 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
52
53 // vIndex: 43
54 virtual bool isSignalSource() const /*override*/;
55
56 // vIndex: 86
57 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
58 /*override*/;
59
60 // vIndex: 118
61 virtual bool canSpawnOn(::Actor*) const /*override*/;
62
63 // vIndex: 130
64 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
65
66 // vIndex: 0
67 virtual ~RedstoneTorchBlock() /*override*/ = default;
68 // NOLINTEND
69
70public:
71 // member functions
72 // NOLINTBEGIN
73 MCAPI void _installCircuit(::BlockSource& source, ::BlockPos const& pos) const;
74
75 MCFOLD void onPlaceRedstoneTorchBlock(::BlockEvents::BlockPlaceEvent& eventData) const;
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
82
83 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
84
85 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
86
87 MCFOLD int $getTickDelay();
88
89 MCFOLD bool
90 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
91
92 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
93
94 MCFOLD bool $isSignalSource() const;
95
96 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
97
98 MCFOLD bool $canSpawnOn(::Actor*) const;
99
100 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
101 // NOLINTEND
102
103public:
104 // vftables
105 // NOLINTBEGIN
106 MCNAPI static void** $vftable();
107 // NOLINTEND
108};
Definition Actor.h:103
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:16
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition RedstoneTorchBlock.h:22
static MCAPI void ** $vftable()
Definition TorchBlock.h:26
Definition BlockAnimateTickData.h:5