LeviLamina
Loading...
Searching...
No Matches
RedstoneTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/TorchBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class ItemInstance;
19namespace BlockEvents { class BlockPlaceEvent; }
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<1, 1, bool> mOn;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 67
33 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 // vIndex: 61
36 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
37 /*override*/;
38
39 // vIndex: 123
40 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
41
42 // vIndex: 150
43 virtual int getTickDelay();
44
45 // vIndex: 54
46 virtual bool
47 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
48 /*override*/;
49
50 // vIndex: 90
51 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
52
53 // vIndex: 44
54 virtual bool isSignalSource() const /*override*/;
55
56 // vIndex: 87
57 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
58 /*override*/;
59
60 // vIndex: 119
61 virtual bool canSpawnOn(::Actor*) const /*override*/;
62
63 // vIndex: 131
64 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
65
66 // vIndex: 0
67 virtual ~RedstoneTorchBlock() /*override*/ = default;
68 // NOLINTEND
69
70public:
71 // member functions
72 // NOLINTBEGIN
73 MCAPI void _installCircuit(::BlockSource& source, ::BlockPos const& pos) const;
74
75 MCFOLD void onPlaceRedstoneTorchBlock(::BlockEvents::BlockPlaceEvent& eventData) const;
76 // NOLINTEND
77
78public:
79 // destructor thunk
80 // NOLINTBEGIN
81
82 // NOLINTEND
83
84public:
85 // virtual function thunks
86 // NOLINTBEGIN
87 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
88
89 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
90
91 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
92
93 MCFOLD int $getTickDelay();
94
95 MCFOLD bool
96 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
97
98 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
99
100 MCFOLD bool $isSignalSource() const;
101
102 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
103
104 MCFOLD bool $canSpawnOn(::Actor*) const;
105
106 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
107 // NOLINTEND
108
109public:
110 // vftables
111 // NOLINTBEGIN
112 MCAPI static void** $vftable();
113 // NOLINTEND
114};
Definition Actor.h:104
Definition BlockActor.h:32
Definition BlockPlaceEvent.h:15
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition ItemInstance.h:16
Definition RedstoneTorchBlock.h:22
Definition TorchBlock.h:26
Definition BlockAnimateTickData.h:5