LeviLamina
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CandleCakeBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/AbstractCandleBlock.h"
7
8// auto generated forward declare list
9// clang-format off
10class AABB;
11class Actor;
12class Block;
13class BlockActor;
14class BlockPos;
15class BlockSource;
16class Experiments;
17class ItemInstance;
18class Vec3;
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20// clang-format on
21
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 80
27 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
28
29 // vIndex: 11
30 virtual ::AABB const& getVisualShape(::Block const&, ::AABB& bufferAABB) const /*override*/;
31
32 // vIndex: 138
33 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
34
35 // vIndex: 87
36 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
37 /*override*/;
38
39 // vIndex: 90
40 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
41
42 // vIndex: 105
43 virtual bool hasComparatorSignal() const /*override*/;
44
45 // vIndex: 106
46 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
47 /*override*/;
48
49 // vIndex: 57
50 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
51 /*override*/;
52
53 // vIndex: 42
54 virtual bool isCandleCakeBlock() const /*override*/;
55
56 // vIndex: 147
57 virtual int _getNumCandles(::Block const&) const /*override*/;
58
59 // vIndex: 148
60 virtual void _iterateCandles(
61 ::Block const& block,
62 ::BlockPos const& pos,
63 ::std::function<void(::Vec3 const&, int)> callback
64 ) const /*override*/;
65
66 // vIndex: 149
67 virtual void _tryLightOnFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const /*override*/;
68
69 // vIndex: 131
70 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
71
72 // vIndex: 0
73 virtual ~CandleCakeBlock() /*override*/ = default;
74 // NOLINTEND
75
76public:
77 // member functions
78 // NOLINTBEGIN
79 MCAPI void _popCandle(::BlockSource& region, ::BlockPos const& pos) const;
80
81 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
82 // NOLINTEND
83
84public:
85 // static functions
86 // NOLINTBEGIN
87 MCAPI static void
88 _forEachCandle(::Block const& block, ::BlockPos const& pos, ::std::function<void(::Vec3 const&, int)> callback);
89
90 MCAPI static ::Block const& getCandleCakeFromCandle(::Block const& candleBlock);
91
92 MCAPI static ::Block const& getCandleFromCandleCake(::Block const& candleCakeBlock);
93
94 MCAPI static bool tryLightFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor);
95 // NOLINTEND
96
97public:
98 // virtual function thunks
99 // NOLINTBEGIN
100 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
101
102 MCAPI ::AABB const& $getVisualShape(::Block const&, ::AABB& bufferAABB) const;
103
104 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
105
106 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
107
108 MCFOLD ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
109
110 MCFOLD bool $hasComparatorSignal() const;
111
112 MCFOLD int
113 $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
114
115 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
116
117 MCFOLD bool $isCandleCakeBlock() const;
118
119 MCFOLD int $_getNumCandles(::Block const&) const;
120
121 MCAPI void $_iterateCandles(
122 ::Block const& block,
123 ::BlockPos const& pos,
124 ::std::function<void(::Vec3 const&, int)> callback
125 ) const;
126
127 MCAPI void $_tryLightOnFire(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceActor) const;
128
129 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
130 // NOLINTEND
131
132public:
133 // vftables
134 // NOLINTBEGIN
135 MCNAPI static void** $vftable();
136 // NOLINTEND
137};
Definition AABB.h:18
Definition AbstractCandleBlock.h:21
Definition Actor.h:102
Definition BlockActor.h:32
Definition BlockPlayerInteractEvent.h:17
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition Block.h:37
Definition CandleCakeBlock.h:22
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemInstance.h:15
Definition Vec3.h:10