LeviLamina
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WitherSkull.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/Fireball.h"
8
9// auto generated forward declare list
10// clang-format off
12class Block;
14// clang-format on
15
16class WitherSkull : public ::Fireball {
17public:
18 // member variables
19 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 WitherSkull& operator=(WitherSkull const&);
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 4
33 virtual void
34 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
35
36 // vIndex: 140
37 virtual bool shouldBurn() /*override*/;
38
39 // vIndex: 48
40 virtual bool isOnFire() const /*override*/;
41
42 // vIndex: 119
43 virtual bool canDestroyBlock(::Block const& block) const /*override*/;
44
45 // vIndex: 135
46 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
47
48 // vIndex: 138
49 virtual float getInertia() /*override*/;
50
51 // vIndex: 8
52 virtual ~WitherSkull() /*override*/ = default;
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
59
60 MCFOLD bool $shouldBurn();
61
62 MCFOLD bool $isOnFire() const;
63
64 MCAPI bool $canDestroyBlock(::Block const& block) const;
65
66 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
67
68 MCAPI float $getInertia();
69 // NOLINTEND
70
71public:
72 // vftables
73 // NOLINTBEGIN
74 MCNAPI static void** $vftable();
75 // NOLINTEND
76};
Definition ActorDamageSource.h:18
Definition Block.h:38
Definition Fireball.h:21
Definition WitherSkull.h:16
static MCAPI void ** $vftable()
Definition VariantParameterList.h:5
Definition Alias.h:14