37 virtual bool shouldBurn() ;
40 virtual bool isOnFire()
const ;
43 virtual bool canDestroyBlock(
::Block const& block)
const ;
46 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
49 virtual float getInertia() ;
64 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
66 MCFOLD
bool $shouldBurn();
68 MCFOLD
bool $isOnFire()
const;
70 MCAPI
bool $canDestroyBlock(
::Block const& block)
const;
72 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
74 MCAPI
float $getInertia();
80 MCAPI
static void** $vftable();