LeviLamina
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WitherSkull.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/projectile/Fireball.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
Block
;
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struct
VariantParameterList
;
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// clang-format on
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class
WitherSkull
:
public
::Fireball
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mLifetime;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 4
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virtual
void
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initializeComponents(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
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// vIndex: 140
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virtual
bool
shouldBurn()
/*override*/
;
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// vIndex: 48
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virtual
bool
isOnFire()
const
/*override*/
;
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// vIndex: 119
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virtual
bool
canDestroyBlock(
::Block
const
& block)
const
/*override*/
;
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// vIndex: 135
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virtual
bool
_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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// vIndex: 138
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virtual
float
getInertia()
/*override*/
;
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// vIndex: 8
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virtual
~WitherSkull
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$initializeComponents(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
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MCFOLD
bool
$shouldBurn();
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MCFOLD
bool
$isOnFire()
const
;
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MCAPI
bool
$canDestroyBlock(
::Block
const
& block)
const
;
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MCAPI
bool
$_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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MCAPI
float
$getInertia();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
Block
Definition
Block.h:38
Fireball
Definition
Fireball.h:21
WitherSkull
Definition
WitherSkull.h:16
WitherSkull::$vftable
static MCAPI void ** $vftable()
VariantParameterList
Definition
VariantParameterList.h:5
src
mc
world
actor
projectile
WitherSkull.h
Generated on Mon Jun 30 2025 05:54:00 for LeviLamina by
1.12.0