20class WitherSkull :
public ::Fireball {
24 ::ll::TypedStorage<4, 4, int> mLifetime;
37 virtual bool shouldBurn() ;
39 virtual bool isOnFire()
const ;
41 virtual bool canDestroyBlock(
::Block const& block)
const ;
43 virtual ::ActorHurtResult
46 virtual float getInertia() ;
72 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
74 MCFOLD
bool $shouldBurn();
76 MCFOLD
bool $isOnFire()
const;
78 MCAPI
bool $canDestroyBlock(
::Block const& block)
const;
80 MCAPI ::ActorHurtResult $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
82 MCAPI
float $getInertia();
90 MCAPI
static void** $vftable();
Definition EntityContext.h:17