LeviLamina
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WitherSkull.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/Fireball.h"
8
9// auto generated forward declare list
10// clang-format off
12class Block;
14// clang-format on
15
16class WitherSkull : public ::Fireball {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, int> mLifetime;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 4
27 virtual void initializeComponents(::ActorInitializationMethod, ::VariantParameterList const&) /*override*/;
28
29 // vIndex: 140
30 virtual bool shouldBurn() /*override*/;
31
32 // vIndex: 48
33 virtual bool isOnFire() const /*override*/;
34
35 // vIndex: 119
36 virtual bool canDestroyBlock(::Block const& block) const /*override*/;
37
38 // vIndex: 135
39 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
40
41 // vIndex: 138
42 virtual float getInertia() /*override*/;
43
44 // vIndex: 8
45 virtual ~WitherSkull() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCFOLD bool $shouldBurn();
52
53 MCFOLD bool $isOnFire() const;
54
55 MCAPI bool $canDestroyBlock(::Block const& block) const;
56
57 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
58
59 MCAPI float $getInertia();
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
Definition ActorDamageSource.h:18
Definition Block.h:45
Definition Fireball.h:21
Definition WitherSkull.h:16
static MCAPI void ** $vftable()
Definition VariantParameterList.h:13