3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/Fireball.h"
37 virtual bool shouldBurn() ;
40 virtual bool isOnFire()
const ;
43 virtual bool canDestroyBlock(
::Block const& block)
const ;
46 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
49 virtual float getInertia() ;
58 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
60 MCFOLD
bool $shouldBurn();
62 MCFOLD
bool $isOnFire()
const;
64 MCAPI
bool $canDestroyBlock(
::Block const& block)
const;
66 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
68 MCAPI
float $getInertia();
Definition ActorDamageSource.h:18
Definition WitherSkull.h:16
static MCAPI void ** $vftable()
Definition VariantParameterList.h:5