LeviLamina
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WitherSkull.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/projectile/Fireball.h"
8
9// auto generated forward declare list
10// clang-format off
12class Block;
14// clang-format on
15
16class WitherSkull : public ::Fireball {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, int> mLifetime;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 4
27 virtual void
28 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
29
30 // vIndex: 140
31 virtual bool shouldBurn() /*override*/;
32
33 // vIndex: 48
34 virtual bool isOnFire() const /*override*/;
35
36 // vIndex: 119
37 virtual bool canDestroyBlock(::Block const& block) const /*override*/;
38
39 // vIndex: 135
40 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
41
42 // vIndex: 138
43 virtual float getInertia() /*override*/;
44
45 // vIndex: 8
46 virtual ~WitherSkull() /*override*/ = default;
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
53
54 MCFOLD bool $shouldBurn();
55
56 MCFOLD bool $isOnFire() const;
57
58 MCAPI bool $canDestroyBlock(::Block const& block) const;
59
60 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
61
62 MCAPI float $getInertia();
63 // NOLINTEND
64
65public:
66 // vftables
67 // NOLINTBEGIN
68 MCNAPI static void** $vftable();
69 // NOLINTEND
70};
Definition ActorDamageSource.h:18
Definition Block.h:38
Definition Fireball.h:21
Definition WitherSkull.h:16
static MCAPI void ** $vftable()
Definition VariantParameterList.h:5