3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockLegacy.h"
20namespace BlockEvents {
class BlockPlaceEvent; }
21namespace BlockEvents {
class BlockPlayerInteractEvent; }
22namespace BlockEvents {
class BlockQueuedTickEvent; }
30 virtual int getVariant(
::Block const& block)
const ;
33 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
36 virtual ::Block
const&
37 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
44 virtual bool isInteractiveBlock()
const ;
47 virtual bool isContainerBlock()
const ;
53 virtual void onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const
57 virtual bool hasComparatorSignal()
const ;
64 virtual int getTickDelay()
const;
67 virtual bool allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const
74 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
116 MCAPI
int $getVariant(
::Block const& block)
const;
118 MCAPI uchar $getMappedFace(uchar face,
::Block const& block)
const;
120 MCAPI ::Block
const& $getPlacementBlock(
130 MCFOLD
bool $isInteractiveBlock()
const;
132 MCFOLD
bool $isContainerBlock()
const;
136 MCAPI
void $onRedstoneUpdate(
::BlockSource& region,
::BlockPos const& pos,
int strength,
bool isFirstTime)
const;
138 MCFOLD
bool $hasComparatorSignal()
const;
143 MCFOLD
int $getTickDelay()
const;
145 MCFOLD
bool $allowStateMismatchOnPlacement(
::Block const& clientTarget,
::Block const& serverTarget)
const;
149 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition ActorBlockBase.h:6
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:67
Definition Container.h:30
Definition DispenserBlock.h:25
static MCAPI void ** $vftable()
Definition Experiments.h:14
Definition ItemStack.h:25